Enhanced Neural Stimulation System with Adaptive Flicker Frequency

Publication ID: 24-11857733_0006_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Neural Stimulation System with Adaptive Flicker Frequency,” Published Technical Disclosure No. 24-11857733_0006_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857733_0006_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,733.

Summary of the Inventive Concept

An innovative system for stimulating neural activity, dynamically adjusting the flicker frequency based on user mental acuity, response time, and cognitive performance, enhancing neural stimulation efficiency and effectiveness.

Background and Problem Solved

The original patent disclosed a method and apparatus for stimulating neural activity, but it had limitations in terms of fixed flicker frequencies and lack of personalization. The new inventive concept addresses these limitations by introducing adaptive flicker frequency adjustment, enabling more efficient and effective neural stimulation.

Detailed Description of the Inventive Concept

The enhanced neural stimulation system consists of a flicker-frequency adjustment module, a display screen with at least one flickering area, and an optional mental acuity assessment module. The system dynamically adjusts the flicker frequency based on a user's mental acuity, response time, and cognitive performance, measured through various means such as gaming devices, app usage patterns, or integrated mental acuity assessment. This adaptive approach ensures optimal neural stimulation, taking into account individual differences and variations.

Novelty and Inventive Step

The new claims introduce the concept of adaptive flicker frequency adjustment, which is not present in the original patent. This innovative approach enables more efficient and effective neural stimulation, making it a significant improvement over the existing technology.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include using different types of displays, such as OLED or LED, or incorporating additional sensors to measure user mental acuity and response time. Variations could also include integrating the system with other devices, such as wearable devices or virtual reality headsets, to further enhance neural stimulation.

Potential Commercial Applications and Market

The enhanced neural stimulation system has significant commercial potential in various industries, including gaming, education, and healthcare. It could be used to create more engaging and effective gaming experiences, improve learning outcomes, or even treat neurological disorders. The target market includes gaming device manufacturers, educational institutions, and healthcare providers.

CPC Classifications

SectionClassGroup
A A61 A61M21/02
A A61 A61B5/4064
A A61 A61N5/0618
A A61 A61N5/0622
A A61 A61M2021/0044
A A61 A61N2005/0663

Field of Art

Biomedical engineering, neural stimulation technologies, human-computer interaction systems with a focus on cognitive enhancement and neural activity modulation

Person of Ordinary Skill (PHOSITA) Profile

A professional with advanced degrees in biomedical engineering, neuroscience, or electrical engineering, experienced in neural interface technologies, signal processing, and adaptive user interaction systems

Obviousness Rationale

A person of ordinary skill would recognize that dynamically adjusting neural stimulation parameters based on user performance is a predictable extension of existing neural stimulation technologies. The source patent establishes a foundational framework for neural stimulation via display and audio interfaces, which naturally invites optimization through adaptive techniques. The proposed variations represent incremental improvements using standard engineering design choices and known methods of personalizing technological interventions.

Obvious Combinations & Variations

Source Patent Element
Video display for neural stimulation with information/entertainment content
PTD Variation
Adding dynamic flicker frequency adjustment based on user mental acuity
Obviousness Reasoning
Predictable optimization of neural stimulation by incorporating real-time performance monitoring, which is a standard technique in adaptive user interfaces
Source Patent Element
Apparatus with processor and display capabilities
PTD Variation
Integrating mental acuity assessment module to modulate stimulation parameters
Obviousness Reasoning
Known technique of using embedded sensors and processing capabilities to create adaptive, personalized technological experiences
Source Patent Element
Audio and video output for neural stimulation
PTD Variation
Synchronizing audio output with flicker frequency to enhance neural stimulation effectiveness
Obviousness Reasoning
Predictable combination of multimodal stimulation techniques using standard signal processing and synchronization methods
Source Patent Element
Smartphone-based neural stimulation system
PTD Variation
Using app usage patterns to dynamically adjust stimulation parameters
Obviousness Reasoning
Obvious application of behavioral data analysis to personalize technological interventions, representing a standard design approach in adaptive systems
35 U.S.C. § 103 Summary: Based on US Patent 11857733, the present disclosure demonstrates that the claimed variations in neural stimulation technology represent obvious extensions of prior art, employing standard engineering techniques to create adaptive, personalized neural stimulation systems. A person of ordinary skill would find the proposed modifications predictable and within the established technological framework of neural interface design.

Original Patent Information

Patent NumberUS 11,857,733
TitleMethod and apparatus for stimulating neural activity
Assignee(s)SYMBOLICS INC.