Neural Stimulation Technology for Enhanced Productivity and Safety in Diverse Industries
Legal Citation
Summary of the Inventive Concept
The inventive concept leverages the core technology of the original patent to stimulate neural activity, applying it to novel use cases in agriculture, sports, transportation, healthcare, and education, enhancing focus, reaction time, and cognitive function.
Background and Problem Solved
The original patent addressed the issue of people spending excessive time looking at display screens. However, this limitation can be overcome by applying the neural stimulation technology to diverse industries, where improved productivity, safety, and cognitive function are critical. The new claims address specific problems in these industries, such as agricultural worker fatigue, athlete mental acuity, driver alertness, and student engagement.
Detailed Description of the Inventive Concept
The inventive concept consists of wearable devices, gaming devices, vehicle-mounted displays, smartphone apps, and classroom-based displays that incorporate flickering display screens to stimulate neural activity. These devices are designed to enhance focus, reaction time, and cognitive function in various industries, improving overall performance and safety. The system comprises a display screen that flickers at a selected frequency, an audio output, and at least one processor that enables the display screen to display information and entertainment. The audio output may include speakers or headphones.
Novelty and Inventive Step
The new claims introduce novel applications of the neural stimulation technology, expanding its scope beyond the original patent's focus on smartphones and tablets. The inventive step lies in adapting the technology to address specific challenges in diverse industries, resulting in improved productivity, safety, and cognitive function.
Alternative Embodiments and Variations
Alternative embodiments may include integrating the neural stimulation technology into augmented reality (AR) or virtual reality (VR) devices, developing specialized software for specific industries, or incorporating additional sensors to monitor user biometrics and adapt the stimulation frequency accordingly.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including agriculture, sports, transportation, healthcare, and education. The technology can be licensed to companies operating in these industries, enabling them to develop products that improve productivity, safety, and cognitive function. The target market includes companies developing wearable devices, gaming systems, vehicle-mounted displays, and educational software.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A61 | A61M21/02 |
| A | A61 | A61B5/4064 |
| A | A61 | A61N5/0618 |
| A | A61 | A61N5/0622 |
| A | A61 | A61M2021/0044 |
| A | A61 | A61N2005/0663 |
Original Patent Information
| Patent Number | US 11,857,733 |
|---|---|
| Title | Method and apparatus for stimulating neural activity |
| Assignee(s) | SYMBOLICS INC. |