Neural Stimulation 2.0: Adaptive, Real-time Brain-Computer Interface for Enhanced Cognitive Function
Legal Citation
Summary of the Inventive Concept
This next-generation neural stimulation technology utilizes real-time brain activity data to dynamically adjust display screen flicker frequencies and patterns, optimizing cognitive function and mental acuity. It integrates wearable, non-invasive brain-computer interfaces, virtual reality headsets, and machine learning algorithms to create a personalized, adaptive, and immersive experience.
Background and Problem Solved
The original patent's neural stimulation method relied on fixed display screen settings, limiting its effectiveness for individual users. The new inventive concept addresses this limitation by incorporating real-time brain activity data to dynamically adjust the display screen, ensuring optimal neural stimulation and cognitive function enhancement.
Detailed Description of the Inventive Concept
The neural stimulation system comprises a wearable, non-invasive brain-computer interface that detects real-time brain activity data. This data is used to adjust the flicker frequency and pattern of a display screen in real-time, optimizing neural activity stimulation. The system can be integrated with various devices, including mobile apps, virtual reality headsets, and gaming consoles. The machine learning algorithm analyzes user brain activity data and preferences to generate a customized flicker frequency and pattern, ensuring a personalized experience.
Novelty and Inventive Step
The new claims introduce a paradigm shift in neural stimulation technology by incorporating real-time brain activity data, machine learning algorithms, and adaptive display screen adjustments. This inventive concept is non-obvious compared to the original patent, which relied on fixed display screen settings.
Alternative Embodiments and Variations
Alternative embodiments include using electroencephalography sensors in smart glasses, integrating the technology with augmented reality devices, or developing a neural stimulation system for specialized applications, such as cognitive training for athletes or individuals with neurological disorders.
Potential Commercial Applications and Market
This inventive concept has significant commercial potential in the fields of cognitive enhancement, gaming, education, and healthcare. It can be marketed as a premium feature in gaming consoles, virtual reality headsets, and mobile devices, or as a standalone system for cognitive training and neural stimulation.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A61 | A61M21/02 |
| A | A61 | A61B5/4064 |
| A | A61 | A61N5/0618 |
| A | A61 | A61N5/0622 |
| A | A61 | A61M2021/0044 |
| A | A61 | A61N2005/0663 |
Original Patent Information
| Patent Number | US 11,857,733 |
|---|---|
| Title | Method and apparatus for stimulating neural activity |
| Assignee(s) | SYMBOLICS INC. |