Adaptive Basketball Shooting 2.0: AI-Powered Exosuits and Robotic Arms
Legal Citation
Summary of the Inventive Concept
Next-generation adaptive basketball shooting devices leveraging AI, robotics, and wearable technologies to empower individuals with limited arm strength or control, revolutionizing wheelchair basketball accessibility and performance.
Background and Problem Solved
The original adaptive basketball shooting device, while innovative, had limitations in terms of user accessibility and shooting precision. The new inventive concept addresses these limitations by introducing wearable AI-powered exosuits, robotic arms, and advanced interfaces, enabling users with severe arm impairments to participate in wheelchair basketball with unprecedented ease and accuracy.
Detailed Description of the Inventive Concept
The new inventive concept comprises four primary components: 1) a wearable, AI-powered exosuit that assists users in retrieving and shooting basketballs, featuring a neural interface for seamless user-device interaction; 2) a miniature, high-speed robotic arm integrated into an adaptive shooting device, capable of autonomously retrieving and shooting basketballs with precision and speed; 3) a modular, adaptive basketball shooting platform with interchangeable, 3D-printed components tailored to individual users' needs and abilities, accompanied by a cloud-based analytics system for tracking user performance and providing personalized coaching; and 4) a hybrid, human-machine interface combining a brain-computer interface (BCI) with a haptic feedback system, allowing users to control a robotic shooting arm with their brain signals.
Novelty and Inventive Step
The new claims introduce a paradigm shift in adaptive basketball shooting technology, moving from mechanical conveyor systems to AI-powered wearable devices, robotic arms, and advanced interfaces. The inventive step lies in the integration of these cutting-edge technologies to create a seamless, user-centric experience that significantly enhances accessibility and performance in wheelchair basketball.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include the use of augmented reality (AR) or virtual reality (VR) to enhance user experience, the integration of machine learning algorithms to optimize shooting accuracy, or the development of specialized exosuits for users with specific impairments, such as quadriplegia or muscular dystrophy.
Potential Commercial Applications and Market
The new inventive concept has significant commercial potential in the adaptive sports equipment market, with potential applications in wheelchair basketball, as well as other adaptive sports such as tennis, golf, and archery. The target market includes adaptive athletes, rehabilitation centers, and organizations promoting accessibility in sports.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63B71/0009 |
| A | A63 | A63B47/021 |
| A | A63 | A63B69/0071 |
| A | A63 | A63B69/406 |
| A | A63 | A63B2071/0018 |
| A | A63 | A63B2225/09 |
Original Patent Information
| Patent Number | US 11,857,859 |
|---|---|
| Title | Adaptive basketball shooting devices |