Enhanced Virtual Vehicle Operation Systems and Methods

Publication ID: 24-11857866_0001_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Virtual Vehicle Operation Systems and Methods,” Published Technical Disclosure No. 24-11857866_0001_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857866_0001_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,866.

Summary of the Inventive Concept

The inventive concept disclosed herein provides systems and methods for enhancing virtual vehicle operation in a virtual environment, addressing limitations of existing telematics-based games by incorporating real-world data and adaptive difficulty levels to create a more realistic and engaging experience.

Background and Problem Solved

The original patent described systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips. However, these systems and methods were limited in their ability to provide a realistic and engaging experience for users. The inventive concept disclosed herein addresses these limitations by incorporating advanced analytics and machine learning techniques to generate virtual occurrences with varying levels of difficulty and unexpected outcomes, creating a more immersive and realistic experience for users.

Detailed Description of the Inventive Concept

The inventive concept comprises a telematics data analyzer configured to identify patterns in telematics data of one or more real trips, and a virtual occurrence generator configured to generate virtual occurrences with modifiable outcomes based on the identified patterns. The system further includes a trip success prediction module configured to predict the likelihood of success of a virtual trip, and a virtual trip generator configured to generate virtual trips with optimized routes and challenges based on the predicted likelihood of success. Additionally, the system includes a presenting module configured to present the virtual occurrences to the user in a way that simulates real-world driving experiences, including unexpected outcomes and adaptive difficulty levels.

Novelty and Inventive Step

The inventive concept disclosed herein provides a novel and non-obvious solution to the limitations of existing telematics-based games by incorporating advanced analytics and machine learning techniques to generate virtual occurrences with varying levels of difficulty and unexpected outcomes. The use of a trip success prediction module and a virtual trip generator to optimize virtual trip generation is a significant departure from the prior art, providing a more realistic and engaging experience for users.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept may include the use of additional data sources, such as weather or traffic data, to further enhance the realism of the virtual occurrences. Variations of the inventive concept may include the application of the systems and methods to other types of virtual environments, such as flight simulation or video games.

Potential Commercial Applications and Market

The inventive concept disclosed herein has significant commercial potential in the gaming and simulation industries, where the demand for realistic and engaging experiences is high. The systems and methods disclosed herein may be used to create a new generation of telematics-based games that are more realistic, engaging, and immersive than existing products.

CPC Classifications

SectionClassGroup
A A63 A63F13/69
A A63 A63F13/216
A A63 A63F13/42
A A63 A63F13/428
A A63 A63F13/65
A A63 A63F13/67
A A63 A63F13/798
A A63 A63F13/803
A A63 A63F13/825
A A63 A63F2300/205
A A63 A63F2300/69
A A63 A63F2300/8017

Field of Art

Interactive gaming systems, specifically telematics-based vehicle simulation games involving character development and virtual environment generation using real-world driving data

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in game design, machine learning, and interactive simulation systems, familiar with video game development techniques, data analytics, and virtual character progression mechanics

Obviousness Rationale

A person of ordinary skill would recognize that the PTD's proposed enhancements represent predictable extensions of the source patent's core methodology of generating virtual occurrences based on real-world telematics data. The additional features like trip success prediction and adaptive difficulty levels are logical refinements that would be obvious to implement using standard machine learning and game design techniques. The variations primarily involve applying known computational approaches to enhance the existing virtual character simulation framework.

Obvious Combinations & Variations

Source Patent Element
Virtual character with multiple skills including steering, braking, speeding, and focus skills
PTD Variation
Adding trip success prediction module to dynamically adjust virtual character skill levels based on performance
Obviousness Reasoning
Predictable application of machine learning techniques to dynamically modify character attributes, representing a standard design optimization approach in interactive gaming systems
Source Patent Element
Generating virtual occurrences based on telematics data of real trips
PTD Variation
Incorporating additional data sources like weather and traffic information to enhance virtual occurrence realism
Obviousness Reasoning
Known technique of expanding data inputs to improve simulation fidelity, representing an obvious enhancement to existing data-driven virtual environment generation
Source Patent Element
Virtual occurrences with modifiable outcomes corresponding to likelihood of success
PTD Variation
Implementing adaptive difficulty levels that adjust based on virtual character's previous performance
Obviousness Reasoning
Standard game design practice of creating dynamic challenge scaling, representing a predictable implementation of existing outcome modification concepts
Source Patent Element
Generating virtual occurrences for a virtual character in a telematics-based game
PTD Variation
Caching pre-generated virtual occurrences to reduce system latency during gameplay
Obviousness Reasoning
Obvious performance optimization technique using standard computational caching strategies commonly employed in interactive software systems
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857866 and the disclosed technical variations, a person having ordinary skill in the art would find the proposed enhancements to virtual vehicle operation and character development systems to be obvious variations that do not rise to the level of non-obvious innovation, thereby rendering potential derivative claims obvious and unpatentable.

Original Patent Information

Patent NumberUS 11,857,866
TitleSystems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips
Assignee(s)BLUEOWL, LLC