Next-Generation Wearable Controllers for Immersive Virtual Reality Experiences
Legal Citation
Summary of the Inventive Concept
This inventive concept envisions a next-generation wearable controller system that integrates sensors, haptic feedback, and machine learning to provide unparalleled immersion and control in virtual reality environments.
Background and Problem Solved
The original patent for handheld controllers with hand detection sensors has limitations in terms of user experience, ergonomics, and adaptability. The next-generation wearable controller system addresses these limitations by providing a more natural, intuitive, and adaptive interface for users to interact with virtual environments.
Detailed Description of the Inventive Concept
The wearable controller system comprises a glove with integrated sensors that detect finger movements, hand gestures, and palm pressure, providing precise control over virtual objects and environments. The system also incorporates haptic feedback, synchronized with the user's hand movements, to enhance the sense of immersion. Furthermore, the system utilizes machine learning algorithms to predict and adapt to a user's behavior based on historical data and real-time sensor inputs. The wearable controller system can be integrated with a virtual reality system that includes a handheld controller with a dynamically reconfigurable handle, accommodating different hand sizes and grip styles of users. Additionally, the system can include an integrated projector that displays virtual objects or interfaces on the user's hand or surrounding environment, adjusting the projection based on the user's hand movements and gestures.
Novelty and Inventive Step
The new claims introduce a paradigm shift in virtual reality controller technology by integrating wearable sensors, haptic feedback, and machine learning to provide a more immersive and adaptive user experience. The inventive concept's novelty lies in its ability to track user hand movements, predict user behavior, and adapt to different hand sizes and grip styles in real-time.
Alternative Embodiments and Variations
Alternative embodiments of the wearable controller system could include different sensor configurations, such as using electromyography (EMG) or electroencephalography (EEG) sensors to detect user intentions. The system could also be integrated with other virtual reality devices, such as augmented reality glasses or haptic feedback suits. Furthermore, the machine learning algorithms could be trained on different user populations, such as gamers, healthcare professionals, or individuals with disabilities, to provide a more personalized and inclusive user experience.
Potential Commercial Applications and Market
The next-generation wearable controller system has vast commercial potential in the gaming, education, healthcare, and entertainment industries. The system could be marketed as a premium product for gamers seeking a more immersive experience, or as a tool for healthcare professionals to provide therapy and treatment in virtual environments. The system's adaptability and inclusivity features could also make it an attractive solution for individuals with disabilities, providing them with greater accessibility to virtual reality experiences.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/24 |
| G | G06 | G06F3/011 |
| G | G06 | G06F3/014 |
| G | G06 | G06F3/02 |
| G | G06 | G06F3/0338 |
| G | G06 | G06F3/0346 |
| G | G06 | G06F3/03547 |
Original Patent Information
| Patent Number | US 11,857,869 |
|---|---|
| Title | Handheld controller with hand detection sensors |
| Assignee(s) | META PLATFORMS TECHNOLOGIES, LLC |