Adaptive Game Interference Processing and Mitigation System
Legal Citation
Summary of the Inventive Concept
A next-generation system for game interference processing and mitigation that leverages AI, machine learning, and distributed ledger technologies to provide seamless gaming experiences.
Background and Problem Solved
The original patent's method and apparatus for game interference processing, while effective, are limited by their reliance on static rules and lack of adaptability to changing gaming environments. The new inventive concept addresses this limitation by introducing a neural network module, machine learning-based anomaly detection, context-aware interference management, and distributed ledger technology to securely store and share gaming interference data.
Detailed Description of the Inventive Concept
The new inventive concept comprises a system for adaptive game interference processing, featuring a neural network module that predicts user gaming behavior and adjusts interference processing strategies accordingly. The system also includes a method for real-time game interference mitigation, which detects anomalies in gaming traffic using a machine learning-based approach and dynamically allocates network resources to minimize interference. Furthermore, a context-aware interference management module adapts to changing gaming environments and adjusts interference processing strategies in real-time, utilizing sensor data from the mobile terminal. Additionally, a distributed ledger is employed to securely store and share gaming interference data among multiple mobile terminals, enabling collaborative interference mitigation and optimization.
Novelty and Inventive Step
The new inventive concept's introduction of AI, machine learning, and distributed ledger technologies to game interference processing and mitigation represents a significant departure from the original patent's static rule-based approach. The neural network module, machine learning-based anomaly detection, and context-aware interference management module provide a novel and non-obvious solution to the problem of game interference, offering improved adaptability, efficiency, and effectiveness.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include the use of edge computing, fog computing, or other distributed computing architectures to further optimize game interference processing and mitigation. Additionally, the system could be integrated with other AI-powered technologies, such as natural language processing or computer vision, to enhance the gaming experience.
Potential Commercial Applications and Market
The new inventive concept has significant commercial potential in the gaming industry, particularly in the areas of cloud gaming, esports, and online gaming platforms. The system's ability to provide seamless gaming experiences, reduce latency, and improve overall performance could be a major differentiator for gaming service providers and mobile terminal manufacturers.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/332 |
| A | A63 | A63F13/87 |
| A | A63 | A63F2300/406 |
Original Patent Information
| Patent Number | US 11,857,870 |
|---|---|
| Title | Method and apparatus for game interference processing, and mobile terminal |
| Assignee(s) | ONEPLUS TECHNOLOGY (SHENZHEN) CO., LTD. |