Adaptive Game Interference Processing and Mitigation System

Publication ID: 24-11857870_0005_PTD
Published: October 28, 2025
Category:Future Evolutions & Paradigm Shifts

Legal Citation

pr1or.art Inc., “Adaptive Game Interference Processing and Mitigation System,” Published Technical Disclosure No. 24-11857870_0005_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857870_0005_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,870.

Summary of the Inventive Concept

A next-generation system for game interference processing and mitigation that leverages AI, machine learning, and distributed ledger technologies to provide seamless gaming experiences.

Background and Problem Solved

The original patent's method and apparatus for game interference processing, while effective, are limited by their reliance on static rules and lack of adaptability to changing gaming environments. The new inventive concept addresses this limitation by introducing a neural network module, machine learning-based anomaly detection, context-aware interference management, and distributed ledger technology to securely store and share gaming interference data.

Detailed Description of the Inventive Concept

The new inventive concept comprises a system for adaptive game interference processing, featuring a neural network module that predicts user gaming behavior and adjusts interference processing strategies accordingly. The system also includes a method for real-time game interference mitigation, which detects anomalies in gaming traffic using a machine learning-based approach and dynamically allocates network resources to minimize interference. Furthermore, a context-aware interference management module adapts to changing gaming environments and adjusts interference processing strategies in real-time, utilizing sensor data from the mobile terminal. Additionally, a distributed ledger is employed to securely store and share gaming interference data among multiple mobile terminals, enabling collaborative interference mitigation and optimization.

Novelty and Inventive Step

The new inventive concept's introduction of AI, machine learning, and distributed ledger technologies to game interference processing and mitigation represents a significant departure from the original patent's static rule-based approach. The neural network module, machine learning-based anomaly detection, and context-aware interference management module provide a novel and non-obvious solution to the problem of game interference, offering improved adaptability, efficiency, and effectiveness.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include the use of edge computing, fog computing, or other distributed computing architectures to further optimize game interference processing and mitigation. Additionally, the system could be integrated with other AI-powered technologies, such as natural language processing or computer vision, to enhance the gaming experience.

Potential Commercial Applications and Market

The new inventive concept has significant commercial potential in the gaming industry, particularly in the areas of cloud gaming, esports, and online gaming platforms. The system's ability to provide seamless gaming experiences, reduce latency, and improve overall performance could be a major differentiator for gaming service providers and mobile terminal manufacturers.

CPC Classifications

SectionClassGroup
A A63 A63F13/332
A A63 A63F13/87
A A63 A63F2300/406

Original Patent Information

Patent NumberUS 11,857,870
TitleMethod and apparatus for game interference processing, and mobile terminal
Assignee(s)ONEPLUS TECHNOLOGY (SHENZHEN) CO., LTD.