Enhanced Social Gaming Experience through Dynamic Group Management and Personalized Notifications
Legal Citation
Summary of the Inventive Concept
A system and method for improving social game experience by detecting inactive groups, sending personalized messages to players, and optimizing battle league performance through dynamic group adjustments, thereby minimizing player disengagement and ensuring a balanced gaming experience.
Background and Problem Solved
The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for providing a battle game between groups. However, the patent did not address the limitations of inactive groups, leading to player disengagement and an unbalanced gaming experience. The new inventive concept solves this problem by introducing a dynamic group management system and personalized notification module.
Detailed Description of the Inventive Concept
The enhanced social gaming experience system comprises a server device configured to detect inactive groups and a notification module for sending personalized messages to players in the inactive groups. The system dynamically adjusts the number of groups in the battle league based on player activity, reallocating players from inactive groups to active groups. Additionally, the system includes a social networking module for facilitating communication between players and a group recommendation engine for suggesting compatible groups to players based on their gaming preferences and behavior.
Novelty and Inventive Step
The new claims introduce the concept of dynamic group management, personalized notifications, and optimized battle league performance, which are not present in the original patent. The inventive step lies in the combination of these features to address the limitations of inactive groups and ensure a balanced gaming experience.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include implementing the dynamic group management system on a cloud-based infrastructure, integrating the system with existing social networking platforms, or incorporating machine learning algorithms to predict player behavior and optimize group recommendations.
Potential Commercial Applications and Market
The enhanced social gaming experience system has significant commercial potential in the gaming industry, particularly in the social gaming segment. The system can be integrated into existing social games, providing a competitive edge and increasing player engagement. The target market includes social gaming platforms, game developers, and publishers seeking to improve the overall gaming experience.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/35 |
| A | A63 | A63F13/795 |
| A | A63 | A63F13/822 |
| A | A63 | A63F2300/5566 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Social gaming systems and multiplayer online game management, specifically focusing on group dynamics, player interaction, and server-side game control mechanisms
Person of Ordinary Skill (PHOSITA) Profile
A software engineer with expertise in multiplayer game design, server-side architectures, social networking integration, and experience with online game platforms, holding a bachelor's or master's degree in computer science or software engineering
Obviousness Rationale
A person having ordinary skill in the art would recognize that the PTD's proposed variations represent predictable extensions of the source patent's game control methodology, leveraging known techniques in social gaming to address group management challenges. The proposed dynamic group management, personalized notifications, and recommendation systems are logical incremental improvements that would be apparent to a skilled practitioner seeking to optimize multiplayer gaming experiences. These variations represent standard design choices in addressing player engagement and group performance issues within online gaming platforms.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,871 |
|---|---|
| Title | Game control method, server device, game system, and computer-readable recording medium |
| Assignee(s) | GREE, INC. |