Enhanced Social Gaming Experience through Dynamic Group Management and Personalized Notifications

Publication ID: 24-11857871_0001_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Social Gaming Experience through Dynamic Group Management and Personalized Notifications,” Published Technical Disclosure No. 24-11857871_0001_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857871_0001_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,871.

Summary of the Inventive Concept

A system and method for improving social game experience by detecting inactive groups, sending personalized messages to players, and optimizing battle league performance through dynamic group adjustments, thereby minimizing player disengagement and ensuring a balanced gaming experience.

Background and Problem Solved

The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for providing a battle game between groups. However, the patent did not address the limitations of inactive groups, leading to player disengagement and an unbalanced gaming experience. The new inventive concept solves this problem by introducing a dynamic group management system and personalized notification module.

Detailed Description of the Inventive Concept

The enhanced social gaming experience system comprises a server device configured to detect inactive groups and a notification module for sending personalized messages to players in the inactive groups. The system dynamically adjusts the number of groups in the battle league based on player activity, reallocating players from inactive groups to active groups. Additionally, the system includes a social networking module for facilitating communication between players and a group recommendation engine for suggesting compatible groups to players based on their gaming preferences and behavior.

Novelty and Inventive Step

The new claims introduce the concept of dynamic group management, personalized notifications, and optimized battle league performance, which are not present in the original patent. The inventive step lies in the combination of these features to address the limitations of inactive groups and ensure a balanced gaming experience.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include implementing the dynamic group management system on a cloud-based infrastructure, integrating the system with existing social networking platforms, or incorporating machine learning algorithms to predict player behavior and optimize group recommendations.

Potential Commercial Applications and Market

The enhanced social gaming experience system has significant commercial potential in the gaming industry, particularly in the social gaming segment. The system can be integrated into existing social games, providing a competitive edge and increasing player engagement. The target market includes social gaming platforms, game developers, and publishers seeking to improve the overall gaming experience.

CPC Classifications

SectionClassGroup
A A63 A63F13/35
A A63 A63F13/795
A A63 A63F13/822
A A63 A63F2300/5566

Field of Art

Social gaming systems and multiplayer online game management, specifically focusing on group dynamics, player interaction, and server-side game control mechanisms

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in multiplayer game design, server-side architectures, social networking integration, and experience with online game platforms, holding a bachelor's or master's degree in computer science or software engineering

Obviousness Rationale

A person having ordinary skill in the art would recognize that the PTD's proposed variations represent predictable extensions of the source patent's game control methodology, leveraging known techniques in social gaming to address group management challenges. The proposed dynamic group management, personalized notifications, and recommendation systems are logical incremental improvements that would be apparent to a skilled practitioner seeking to optimize multiplayer gaming experiences. These variations represent standard design choices in addressing player engagement and group performance issues within online gaming platforms.

Obvious Combinations & Variations

Source Patent Element
Battle league system with group identifiers and player management
PTD Variation
Dynamic group management with player reallocation and personalized notifications
Obviousness Reasoning
A PHOSITA would find it obvious to implement more sophisticated group management techniques as a natural evolution of existing group-based gaming systems, using known notification and player tracking technologies
Source Patent Element
Server-side game control method for managing player groups
PTD Variation
Group recommendation engine using player preferences and behavior analysis
Obviousness Reasoning
Applying machine learning and recommendation algorithms to group formation is a predictable solution for improving player matching, utilizing well-established techniques in social networking and game design
Source Patent Element
Social game system with group interactions
PTD Variation
Cloud-based infrastructure for scalable group management and load balancing
Obviousness Reasoning
Migrating game management systems to cloud platforms is a standard architectural approach for improving scalability and performance, representing an obvious technical adaptation for skilled practitioners
Source Patent Element
Server device managing multiplayer game interactions
PTD Variation
Social networking module facilitating player communication and group interaction
Obviousness Reasoning
Integrating social communication features into game platforms is a well-known technique for enhancing user engagement, representing a predictable design choice for improving multiplayer experiences
Source Patent Element
Game control method with group identifiers
PTD Variation
Dynamic matchmaking system considering player skill levels and game mode preferences
Obviousness Reasoning
Implementing more sophisticated matchmaking algorithms is a standard approach to improving player experience, utilizing known techniques for skill-based and preference-driven player allocation
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857871 and the disclosed technical variations, a person having ordinary skill in the art would find the proposed social gaming system enhancements to be obvious modifications of existing game control methodologies. The incremental improvements in group management, player notification, and recommendation systems represent predictable extensions of known multiplayer gaming technologies, thereby rendering potential patent claims in this domain obvious and unpatentable under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,871
TitleGame control method, server device, game system, and computer-readable recording medium
Assignee(s)GREE, INC.