Synergistic Battle Game System
Legal Citation
Summary of the Inventive Concept
A novel game system integrating blockchain, AI, IoT, and material-based rewards to enhance the battle game experience between groups, providing a more dynamic, secure, and engaging environment for players.
Background and Problem Solved
The original patent addressed the limitation of providing a battle game between groups, but it lacked the integration of advanced technologies to enhance the gaming experience. The new inventive concept solves this problem by incorporating blockchain for secure data storage, AI-powered chatbots for personalized guidance, IoT-based communication for real-time interaction, and material-based rewards to incentivize players.
Detailed Description of the Inventive Concept
The Synergistic Battle Game System consists of a server device, a blockchain-based data storage unit, an IoT-based communication module, AI-powered chatbots, and a material-based reward system. The server device receives player information and group formation data to generate a battle league comprising each of the groups. The blockchain-based data storage unit stores and manages the battle league data, ensuring secure and transparent data management. The IoT-based communication module enables real-time communication between players in the same group, enhancing collaboration and teamwork. AI-powered chatbots provide personalized game guidance to players in each group, improving their performance and engagement. The material-based reward system offers physical rewards to players based on their performance in the battle game, further motivating them to participate and excel.
Novelty and Inventive Step
The new inventive concept introduces the synergistic integration of blockchain, AI, IoT, and material-based rewards, which is not obvious from the original patent. The use of blockchain for secure data storage, AI-powered chatbots for personalized guidance, IoT-based communication for real-time interaction, and material-based rewards to incentivize players constitutes a non-obvious improvement over the prior art.
Alternative Embodiments and Variations
Alternative embodiments of the Synergistic Battle Game System could include the use of different blockchain platforms, AI algorithms, or IoT communication protocols. Variations could also include the integration of additional technologies, such as augmented reality or virtual reality, to further enhance the gaming experience.
Potential Commercial Applications and Market
The Synergistic Battle Game System has significant commercial potential in the gaming industry, particularly in the areas of online multiplayer games, esports, and social gaming. The system's ability to provide a more dynamic, secure, and engaging environment for players could attract a large user base and generate significant revenue.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/35 |
| A | A63 | A63F13/795 |
| A | A63 | A63F13/822 |
| A | A63 | A63F2300/5566 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Multiplayer Online Game Systems with Group-Based Battle Mechanics, involving server-side game control, player interaction management, and game league coordination
Person of Ordinary Skill (PHOSITA) Profile
A software engineer with expertise in game design, networked gaming platforms, server-side game logic, multiplayer interaction systems, with knowledge of social gaming architectures and emerging gaming technologies
Obviousness Rationale
A PHOSITA would recognize that the PTD's proposed technological integrations represent predictable extensions of existing game system design principles. The blockchain, AI, IoT, and material reward mechanisms are well-known technological approaches that could be systematically applied to enhance the source patent's group battle game framework. These variations represent standard engineering design choices that would be apparent to a skilled practitioner seeking to improve multiplayer game interaction and engagement.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,871 |
|---|---|
| Title | Game control method, server device, game system, and computer-readable recording medium |
| Assignee(s) | GREE, INC. |