Adaptive Battle Game System for Unique Operational Environments
Legal Citation
Summary of the Inventive Concept
An innovative game system that adapts to various operational environments, such as disaster relief, high-security needs, and extreme weather conditions, ensuring fair gameplay and enhanced security for players.
Background and Problem Solved
The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for social games. However, these solutions are limited in their ability to adapt to specific, narrow markets or unique operational environments. The new inventive concept addresses these limitations by introducing specialized variations and niche solutions.
Detailed Description of the Inventive Concept
The adaptive battle game system comprises a server device, a disaster-relief module, a secure authentication module, a weather-monitoring module, and a game-adjustment module. The disaster-relief module detects natural disasters and automatically disbanded inactive groups in the battle league. The secure authentication module authenticates players using multi-factor authentication in high-security environments. The weather-monitoring module monitors weather conditions and adjusts game parameters accordingly. The game-adjustment module dynamically adjusts game parameters to ensure fair gameplay despite changed environmental conditions.
Novelty and Inventive Step
The new claims introduce novel adaptations to the original game system, including disaster-relief, high-security, and extreme weather condition features. These adaptations are non-obvious and provide a significant improvement over the original patent.
Alternative Embodiments and Variations
Alternative embodiments may include using artificial intelligence to predict and adapt to environmental changes, integrating with existing emergency response systems, or incorporating augmented reality features to enhance gameplay in unique operational environments.
Potential Commercial Applications and Market
The adaptive battle game system has significant commercial potential in various industries, including gaming, education, and disaster relief. The system's ability to adapt to unique operational environments makes it an attractive solution for organizations operating in high-risk or dynamic environments.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/35 |
| A | A63 | A63F13/795 |
| A | A63 | A63F13/822 |
| A | A63 | A63F2300/5566 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Multiplayer online game systems with group-based battle mechanics, focusing on server-side game control, player group management, and dynamic game environment adaptation
Person of Ordinary Skill (PHOSITA) Profile
A software engineer with expertise in game design, server-side programming, network security, and adaptive game system architectures, typically holding a computer science or software engineering degree with 3-5 years of experience in multiplayer game development
Obviousness Rationale
A PHOSITA would recognize that extending the source patent's group-based battle game system to handle dynamic environmental conditions is a predictable variation that addresses known challenges in online gaming platforms. The proposed adaptations represent logical extensions of existing game management techniques, utilizing standard software engineering approaches to enhance system resilience and player experience. The technical solutions proposed are consistent with established practices in adaptive game system design.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,871 |
|---|---|
| Title | Game control method, server device, game system, and computer-readable recording medium |
| Assignee(s) | GREE, INC. |