Enhanced Battle Game System for Improved User Experience

Publication ID: 24-11857871_0006_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Battle Game System for Improved User Experience,” Published Technical Disclosure No. 24-11857871_0006_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857871_0006_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,871.

Summary of the Inventive Concept

The inventive concept is an enhanced battle game system that improves user experience by dynamically adjusting the battle league structure based on player activity levels, ensuring a minimum number of active players in each group, and providing personalized messages to players in removed groups.

Background and Problem Solved

The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for social games. However, it had limitations in efficiently managing inactive groups, ensuring fairness in matchmaking, and reducing latency. The new inventive concept addresses these limitations by introducing dynamic group identifier reassignments, real-time player activity monitoring, skill-based matchmaking, and optimized server communication protocols.

Detailed Description of the Inventive Concept

The enhanced battle game system consists of a group identifier assignment module, a league management module, a group management module, a notification module, a skill-based matchmaking module, and a ranking module. The group identifier assignment module dynamically reassigns group identifiers based on player activity levels, ensuring that inactive groups are removed from the battle league. The league management module automatically adjusts the battle league structure in response to group identifier reassignments. The group management module detects and removes inactive groups from the battle league, while the notification module sends personalized messages to players in removed groups. The skill-based matchmaking module matches groups with similar skill levels, and the ranking module updates group rankings based on the outcome of each battle. The system also optimizes server communication protocols to minimize data transmission delays and implements a caching system to store frequently accessed game data.

Novelty and Inventive Step

The new inventive concept introduces novel features such as dynamic group identifier reassignments, real-time player activity monitoring, and skill-based matchmaking, which are not present in the original patent. The inventive step lies in the combination of these features to create a more efficient, fair, and engaging battle game system.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include using machine learning algorithms to predict player activity levels, integrating the system with social media platforms for enhanced user engagement, or developing a mobile application for on-the-go battle game access.

Potential Commercial Applications and Market

The enhanced battle game system has significant commercial potential in the gaming industry, particularly in the social gaming and esports sectors. It can be integrated with existing gaming platforms, providing a competitive advantage in terms of user experience and engagement. The system can also be licensed to game developers, generating revenue through royalties.

CPC Classifications

SectionClassGroup
A A63 A63F13/35
A A63 A63F13/795
A A63 A63F13/822
A A63 A63F2300/5566

Field of Art

Online multiplayer game systems and server-side game management, focusing on group-based battle mechanics, player interaction tracking, and dynamic game league administration

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in game design, server-side architecture, multiplayer game mechanics, and experience in developing social gaming platforms with group-based competitive systems

Obviousness Rationale

A person having ordinary skill would recognize that the PTD's variations represent predictable extensions of the source patent's core game management framework. The disclosed improvements in group activity monitoring, dynamic league restructuring, and personalized player notifications are logical technical iterations that would be obvious to implement given the existing game system architecture. The PTD's modifications represent standard engineering problem-solving approaches to enhancing user engagement and system efficiency.

Obvious Combinations & Variations

Source Patent Element
Group-based battle game system with group identifiers
PTD Variation
Dynamic group identifier reassignment based on player activity levels
Obviousness Reasoning
A PHOSITA would find it obvious to implement activity-based group management as a natural optimization of existing group tracking mechanisms, representing a predictable solution to maintaining active player engagement
Source Patent Element
Server method for managing inactive groups
PTD Variation
Skill-based matchmaking and real-time player activity monitoring
Obviousness Reasoning
Extending group management with skill-level matching is a known technique for improving game balance, representing a straightforward enhancement to existing group interaction systems
Source Patent Element
Player notification mechanisms for group status changes
PTD Variation
Personalized messaging system with context-aware communication
Obviousness Reasoning
Customizing player notifications based on group status is a predictable design choice that improves user experience through more targeted communication strategies
Source Patent Element
Server-side game control method
PTD Variation
Optimized server communication protocols and caching system
Obviousness Reasoning
Implementing performance improvements through communication protocol optimization and data caching represents a standard engineering approach to enhancing system efficiency
Source Patent Element
Group-based battle game infrastructure
PTD Variation
Machine learning integration for predicting player activity levels
Obviousness Reasoning
Applying machine learning techniques to player behavior prediction is a logical extension of existing data tracking and analysis capabilities in modern game systems
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857871 and the disclosed technical variations, a person having ordinary skill in the art would find the claimed innovations obvious and non-patentable. The presented system represents predictable technical improvements that would be readily conceived by a skilled practitioner seeking to enhance group-based multiplayer game management, thereby rendering subsequent claims obvious under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,871
TitleGame control method, server device, game system, and computer-readable recording medium
Assignee(s)GREE, INC.