Adaptive Battle Game System for Specialized Environments

Publication ID: 24-11857871_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Battle Game System for Specialized Environments,” Published Technical Disclosure No. 24-11857871_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857871_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,871.

Summary of the Inventive Concept

A novel battle game system that adapts to specific operational environments, such as high-security, disaster relief, extreme weather conditions, high-latency networks, and remote off-grid settings, providing a tailored gaming experience.

Background and Problem Solved

The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for social games. However, these conventional systems lack adaptability to unique operational environments, limiting their applicability. The new inventive concept addresses this limitation by introducing specialized variations and niche solutions for specific markets.

Detailed Description of the Inventive Concept

The inventive concept comprises a server device, game system, and computer-readable recording medium that adapt to specific operational environments. In a high-security environment, the system encrypts game data using a secure encryption protocol and stores it in a secure database. In a disaster relief scenario, the system prioritizes game data transmission to players in areas with low network connectivity. In extreme weather conditions, the system adjusts game difficulty based on real-time weather data. In high-latency network environments, the system implements a latency compensation algorithm that adjusts game timing based on network latency. In remote, off-grid environments, the system operates independently of a network connection, providing a self-sustaining gaming experience.

Novelty and Inventive Step

The new claims introduce novel adaptations to specific operational environments, which are not obvious from the original patent. The inventive step lies in the tailored solutions for each environment, ensuring a seamless gaming experience despite the unique challenges posed by each scenario.

Alternative Embodiments and Variations

Alternative embodiments could include adaptations for other specialized environments, such as military operations, search and rescue missions, or high-stakes competitions. Variations could also include integrating the adaptive battle game system with other technologies, such as augmented reality or artificial intelligence.

Potential Commercial Applications and Market

The adaptive battle game system has significant commercial potential in various industries, including gaming, education, and entertainment. Target markets could include government agencies, non-profit organizations, and private companies operating in specialized environments.

CPC Classifications

SectionClassGroup
A A63 A63F13/35
A A63 A63F13/795
A A63 A63F13/822
A A63 A63F2300/5566

Field of Art

Multiplayer online game systems, server-side game management, and networked gaming platforms with group interaction mechanics

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in game design, network programming, server architecture, and multiplayer game mechanics, typically holding a BS/MS in Computer Science with 3-5 years of experience in online gaming platforms

Obviousness Rationale

A PHOSITA would recognize that the disclosed variations represent predictable adaptations of existing game control methods by applying standard engineering techniques to modify game system behavior based on environmental constraints. The source patent's fundamental group-based battle game framework provides a clear technical foundation for implementing context-specific modifications. These variations represent logical extensions of existing game system design principles using well-understood software engineering approaches.

Obvious Combinations & Variations

Source Patent Element
Server-based group management method for battle games with player group interactions
PTD Variation
Implementing secure encryption and specialized database storage for high-security environments
Obviousness Reasoning
Applying standard cryptographic techniques to game data is a known and predictable solution for enhancing data protection, representing a routine security enhancement for networked systems
Source Patent Element
Server device controlling multiplayer game interactions between groups
PTD Variation
Dynamically adjusting game parameters based on external environmental conditions like network latency or weather data
Obviousness Reasoning
Adaptive system design is a standard approach in networked gaming, with predictable methods for modifying game mechanics based on real-time contextual information
Source Patent Element
Game system with group-based battle mechanics and server-side management
PTD Variation
Creating a self-sustaining offline game system that operates independently of network connectivity
Obviousness Reasoning
Implementing local server functionality is a known technique for ensuring game continuity, representing a standard design choice for improving system resilience
Source Patent Element
Server method for managing player groups and game interactions
PTD Variation
Prioritizing data transmission in low-connectivity environments like disaster relief scenarios
Obviousness Reasoning
Network optimization techniques are well-established in distributed computing, representing a predictable solution for managing constrained communication environments
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857871 and the disclosed technical variations, a person of ordinary skill in the art would find the claimed adaptations of group-based battle game systems to specialized environments to be obvious and lacking inventive step. The proposed modifications represent routine engineering solutions that would be apparent to a skilled practitioner when applying standard software design principles to the foundational game control method disclosed in the source patent.

Original Patent Information

Patent NumberUS 11,857,871
TitleGame control method, server device, game system, and computer-readable recording medium
Assignee(s)GREE, INC.