Adaptive Battle Game System for Specialized Environments

Publication ID: 24-11857871_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Battle Game System for Specialized Environments,” Published Technical Disclosure No. 24-11857871_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857871_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,871.

Summary of the Inventive Concept

A novel battle game system that adapts to specific operational environments, such as high-security, disaster relief, extreme weather conditions, high-latency networks, and remote off-grid settings, providing a tailored gaming experience.

Background and Problem Solved

The original patent disclosed a game control method, server device, game system, and computer-readable recording medium for social games. However, these conventional systems lack adaptability to unique operational environments, limiting their applicability. The new inventive concept addresses this limitation by introducing specialized variations and niche solutions for specific markets.

Detailed Description of the Inventive Concept

The inventive concept comprises a server device, game system, and computer-readable recording medium that adapt to specific operational environments. In a high-security environment, the system encrypts game data using a secure encryption protocol and stores it in a secure database. In a disaster relief scenario, the system prioritizes game data transmission to players in areas with low network connectivity. In extreme weather conditions, the system adjusts game difficulty based on real-time weather data. In high-latency network environments, the system implements a latency compensation algorithm that adjusts game timing based on network latency. In remote, off-grid environments, the system operates independently of a network connection, providing a self-sustaining gaming experience.

Novelty and Inventive Step

The new claims introduce novel adaptations to specific operational environments, which are not obvious from the original patent. The inventive step lies in the tailored solutions for each environment, ensuring a seamless gaming experience despite the unique challenges posed by each scenario.

Alternative Embodiments and Variations

Alternative embodiments could include adaptations for other specialized environments, such as military operations, search and rescue missions, or high-stakes competitions. Variations could also include integrating the adaptive battle game system with other technologies, such as augmented reality or artificial intelligence.

Potential Commercial Applications and Market

The adaptive battle game system has significant commercial potential in various industries, including gaming, education, and entertainment. Target markets could include government agencies, non-profit organizations, and private companies operating in specialized environments.

CPC Classifications

SectionClassGroup
A A63 A63F13/35
A A63 A63F13/795
A A63 A63F13/822
A A63 A63F2300/5566

Original Patent Information

Patent NumberUS 11,857,871
TitleGame control method, server device, game system, and computer-readable recording medium
Assignee(s)GREE, INC.