Adaptive Puzzle-Based Solutions for Diverse Industries

Publication ID: 24-11857873_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Adaptive Puzzle-Based Solutions for Diverse Industries,” Published Technical Disclosure No. 24-11857873_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857873_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,873.

Summary of the Inventive Concept

This inventive concept leverages the core technology of the original patent to develop innovative solutions for various industries, including supply chain logistics, autonomous vehicles, personalized education, cybersecurity, and energy consumption optimization.

Background and Problem Solved

The original patent disclosed a game program, computer control method, and computer for providing an engaging gaming experience. However, the patent's limitations lie in its focus on the gaming industry. This inventive concept addresses the problem of restricted applicability by adapting the core technology to tackle complex challenges in diverse industries.

Detailed Description of the Inventive Concept

The new claims describe a system and method for optimizing supply chain logistics, training autonomous vehicles, providing personalized education, predicting and preventing cybersecurity threats, and optimizing energy consumption in buildings. These solutions utilize puzzle-solving to allocate resources, simulate real-world scenarios, adapt to individual needs, identify security breaches, and predict energy usage patterns. The core technology is modified to accommodate the specific requirements of each industry, ensuring seamless integration and effective problem-solving.

Novelty and Inventive Step

The new claims introduce a novel and non-obvious application of the original patent's core technology to diverse industries, providing a significant inventive step. The adaptation of puzzle-solving to address complex challenges in these industries is unprecedented and offers a unique value proposition.

Alternative Embodiments and Variations

Alternative embodiments of this inventive concept could include integrating the puzzle-based solutions with existing industry-specific systems, utilizing machine learning algorithms to enhance the puzzle-solving process, or developing specialized puzzle elements tailored to specific industries. Variations could also involve applying the core technology to other industries, such as healthcare or finance.

Potential Commercial Applications and Market

The commercial potential of this inventive concept is substantial, with target industries including supply chain and logistics companies, autonomous vehicle manufacturers, educational institutions, cybersecurity firms, and energy management companies. The market demand for innovative solutions to complex challenges in these industries is high, and the adaptive puzzle-based approach offers a competitive advantage.

CPC Classifications

SectionClassGroup
A A63 A63F13/426
A A63 A63F13/2145
A A63 A63F13/45

Field of Art

Interactive digital game systems and computer-implemented methods for puzzle-based interaction, specifically focusing on touch-based user interfaces and game mechanics across electronic devices

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or game designer with expertise in mobile application development, user interface design, touch interaction paradigms, and adaptive game mechanics, typically holding a bachelor's or master's degree in computer science or software engineering

Obviousness Rationale

A PHOSITA would recognize the fundamental puzzle-solving interaction framework from the source patent as a flexible computational model that could be readily adapted to solve complex problems across multiple domains. The core technical elements of puzzle manipulation, user interaction tracking, and dynamic content presentation are directly transferable to industry-specific problem-solving scenarios. The systematic approach of translating game mechanics into resource allocation and scenario simulation represents a predictable extension of the original patent's technological framework.

Obvious Combinations & Variations

Source Patent Element
Puzzle display information with interactive game field and user touch/drag operations
PTD Variation
Applying puzzle interaction mechanics to supply chain resource allocation and demand prediction
Obviousness Reasoning
Known technique of translating game interaction models into computational problem-solving, with predictable results in optimization scenarios
Source Patent Element
Continuous monitoring of user operations and tracking elapsed time
PTD Variation
Adapting time-tracking mechanics to simulate autonomous vehicle response scenarios
Obviousness Reasoning
Predictable application of interaction tracking to performance measurement in training environments
Source Patent Element
Dynamic puzzle element manipulation and user interaction tracking
PTD Variation
Implementing adaptive difficulty and personalized content in educational puzzle systems
Obviousness Reasoning
Known technique of using game mechanics for individualized learning experiences with finite, identifiable solution strategies
Source Patent Element
User interaction detection and puzzle element tracking
PTD Variation
Utilizing puzzle-solving mechanics to identify potential cybersecurity threat patterns
Obviousness Reasoning
Predictable extension of interaction analysis techniques to security threat detection scenarios
Source Patent Element
Puzzle display information and user interaction tracking
PTD Variation
Applying puzzle-solving algorithms to energy consumption prediction and management
Obviousness Reasoning
Known technique of translating game interaction models into predictive computational systems
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857873, the present publication demonstrates that a Person Having Ordinary Skill In The Art would find the disclosed industry-specific puzzle-solving variations obvious and predictable extensions of the source patent's fundamental interactive game mechanics, thereby rendering potential claims in these domains anticipated and non-patentable under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,873
TitleGame program, computer control method, and computer
Assignee(s)GREE, INC.