Adaptive Game Programs for Niche Environments

Publication ID: 24-11857873_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Game Programs for Niche Environments,” Published Technical Disclosure No. 24-11857873_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857873_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,873.

Summary of the Inventive Concept

The inventive concept provides game programs adaptable to specific, narrow markets or unique operational environments, enhancing user experiences in high-security, disaster relief, extreme weather, low-bandwidth, and multi-player settings.

Background and Problem Solved

The original patent discloses a game program, computer control method, and computer, but lacks adaptability to diverse operational environments. The inventive concept addresses this limitation by introducing specialized variations and niche solutions, ensuring seamless gaming experiences in unique contexts.

Detailed Description of the Inventive Concept

The inventive concept comprises a system and method for providing game programs tailored to specific environments. In a high-security environment, the game program is executed on a secure server with at least one security layer and encryption. For disaster relief, the game program is configured to provide a puzzle game on a mobile device, helping users cope with stress and anxiety. In extreme weather conditions, the game program adapts its difficulty level based on weather conditions detected using a weather API. In a low-bandwidth network environment, a caching mechanism stores frequently accessed game data, reducing latency. In a multi-player environment, the game program is executed on a server device, handling multiple user requests simultaneously and providing a seamless gaming experience.

Novelty and Inventive Step

The inventive concept introduces novel adaptations to diverse operational environments, which are non-obvious and distinct from the original patent's general-purpose game program. The inventive step lies in the specialized variations and niche solutions that enable seamless gaming experiences in unique contexts.

Alternative Embodiments and Variations

Alternative embodiments may include game programs adaptable to other niche environments, such as healthcare, education, or accessibility-focused settings. Variations may involve different encryption methods, weather APIs, or caching mechanisms.

Potential Commercial Applications and Market

The inventive concept has commercial potential in various industries, including gaming, disaster relief, education, and healthcare. Target markets include high-security organizations, disaster relief agencies, and companies operating in extreme weather conditions or low-bandwidth network environments.

CPC Classifications

SectionClassGroup
A A63 A63F13/426
A A63 A63F13/2145
A A63 A63F13/45

Field of Art

Electronic game systems and interactive software design, focusing on mobile and computer-based game interfaces with particular emphasis on puzzle game mechanics and user interaction paradigms

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or game designer with expertise in mobile application development, user interface design, game mechanics, and adaptive software systems, typically holding a bachelor's or master's degree in computer science or software engineering

Obviousness Rationale

A PHOSITA would recognize that the disclosed variations represent predictable adaptations of core game program principles from the source patent, applying standard software engineering techniques to specialized environments. The fundamental puzzle game interaction model remains consistent, with modifications representing routine problem-solving approaches to context-specific challenges. These variations demonstrate standard design practices of extending base game functionality through environmental adaptation and specialized configuration.

Obvious Combinations & Variations

Source Patent Element
Puzzle game display information and user interaction methods involving touch and drag operations
PTD Variation
Adapting puzzle game mechanics to disaster relief and stress reduction contexts
Obviousness Reasoning
A PHOSITA would find it obvious to repurpose existing puzzle game interaction models for psychological support applications, as game mechanics are inherently transferable across different use cases
Source Patent Element
Computer-implemented method for game program execution
PTD Variation
Implementing security layers and encryption for high-security game environments
Obviousness Reasoning
Adding security protocols to software systems is a known technique, representing a predictable enhancement to protect game program execution in sensitive contexts
Source Patent Element
User interaction tracking and time-based game mechanics
PTD Variation
Dynamic difficulty adjustment based on external conditions like weather using API integration
Obviousness Reasoning
Modifying game difficulty through external data sources is a standard design approach, representing an obvious extension of existing game interaction tracking capabilities
Source Patent Element
Game program execution on electronic devices
PTD Variation
Multi-user server-based game program handling simultaneous user requests
Obviousness Reasoning
Scaling game programs to multi-user environments is a predictable software engineering solution, representing a standard approach to expanding interactive software capabilities
Source Patent Element
Puzzle game display and interaction methods
PTD Variation
Implementing caching mechanisms to reduce latency in low-bandwidth environments
Obviousness Reasoning
Performance optimization through data caching is a well-known technique in software design, representing a routine solution to network performance challenges
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857873 and the disclosed technical variations, a person of ordinary skill in the art would find the claimed game program adaptations obvious and anticipated, as the variations represent predictable extensions of existing puzzle game interaction methodologies through routine software engineering techniques. The disclosed adaptations do not introduce non-obvious technological innovations beyond the scope of ordinary skill in interactive software design.

Original Patent Information

Patent NumberUS 11,857,873
TitleGame program, computer control method, and computer
Assignee(s)GREE, INC.