System and Method for Capturing and Analyzing Virtual Event Data
Legal Citation
Summary of the Inventive Concept
A system and method for capturing, analyzing, and sharing data related to virtual events, including virtual event planning, virtual fitness training, and virtual education, providing valuable insights and recommendations to users and event organizers.
Background and Problem Solved
The original patent focused on capturing and sharing console gaming data, but the limitations of this technology in other industries became apparent. The present inventive concept addresses the need for a system and method to capture, analyze, and share data related to virtual events, enabling more effective event planning, improved user experiences, and enhanced decision-making.
Detailed Description of the Inventive Concept
The system comprises a data capture module, configured to record and store virtual event data, including event details, user interactions, and performance metrics. A data analytics module analyzes the stored data, providing insights on event planning trends, user preferences, and performance metrics. The method involves executing a virtual event simulation, buffering a portion of the simulation, and receiving a request to analyze a different portion of the simulation, corresponding to a different event scenario.
Novelty and Inventive Step
The new claims introduce the concept of capturing and analyzing virtual event data, which is a significant departure from the original patent's focus on console gaming data. The inventive step lies in the adaptation of the core technology to address the unique challenges and opportunities of virtual events.
Alternative Embodiments and Variations
Alternative embodiments may include integrating the system with existing event management platforms, incorporating AI-powered analytics for more accurate insights, or expanding the system to capture data from hybrid events combining physical and virtual components.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the virtual event planning, virtual fitness training, and virtual education industries, enabling event organizers, fitness professionals, and educators to make data-driven decisions, improve user experiences, and increase revenue.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/497 |
| A | A63 | A63F13/335 |
| A | A63 | A63F13/61 |
| A | A63 | A63F13/86 |
| A | A63 | A63F2300/407 |
| A | A63 | A63F2300/554 |
| A | A63 | A63F2300/5506 |
| A | A63 | A63F2300/5546 |
| A | A63 | A63F2300/577 |
| A | A63 | A63F2300/634 |
| G | G06 | G06V20/49 |
Original Patent Information
| Patent Number | US 11,857,874 |
|---|---|
| Title | System and method for capturing and sharing console gaming data |
| Assignee(s) | Sony Interactive Entertainment Inc. |