System and Method for Capturing and Analyzing Virtual Event Data

Publication ID: 24-11857874_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “System and Method for Capturing and Analyzing Virtual Event Data,” Published Technical Disclosure No. 24-11857874_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857874_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,874.

Summary of the Inventive Concept

A system and method for capturing, analyzing, and sharing data related to virtual events, including virtual event planning, virtual fitness training, and virtual education, providing valuable insights and recommendations to users and event organizers.

Background and Problem Solved

The original patent focused on capturing and sharing console gaming data, but the limitations of this technology in other industries became apparent. The present inventive concept addresses the need for a system and method to capture, analyze, and share data related to virtual events, enabling more effective event planning, improved user experiences, and enhanced decision-making.

Detailed Description of the Inventive Concept

The system comprises a data capture module, configured to record and store virtual event data, including event details, user interactions, and performance metrics. A data analytics module analyzes the stored data, providing insights on event planning trends, user preferences, and performance metrics. The method involves executing a virtual event simulation, buffering a portion of the simulation, and receiving a request to analyze a different portion of the simulation, corresponding to a different event scenario.

Novelty and Inventive Step

The new claims introduce the concept of capturing and analyzing virtual event data, which is a significant departure from the original patent's focus on console gaming data. The inventive step lies in the adaptation of the core technology to address the unique challenges and opportunities of virtual events.

Alternative Embodiments and Variations

Alternative embodiments may include integrating the system with existing event management platforms, incorporating AI-powered analytics for more accurate insights, or expanding the system to capture data from hybrid events combining physical and virtual components.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in the virtual event planning, virtual fitness training, and virtual education industries, enabling event organizers, fitness professionals, and educators to make data-driven decisions, improve user experiences, and increase revenue.

CPC Classifications

SectionClassGroup
A A63 A63F13/497
A A63 A63F13/335
A A63 A63F13/61
A A63 A63F13/86
A A63 A63F2300/407
A A63 A63F2300/554
A A63 A63F2300/5506
A A63 A63F2300/5546
A A63 A63F2300/577
A A63 A63F2300/634
G G06 G06V20/49

Field of Art

Interactive digital systems with data capture, analysis, and sharing capabilities, specifically focusing on event simulation, performance tracking, and user interaction monitoring across gaming, fitness, and educational platforms

Person of Ordinary Skill (PHOSITA) Profile

A skilled professional with expertise in software engineering, data analytics, user interface design, and interactive system development, possessing knowledge of event simulation technologies, performance tracking algorithms, and cross-domain data capture techniques

Obviousness Rationale

A PHOSITA would recognize the fundamental similarity between the source patent's gameplay data capture methodology and the PTD's virtual event data capture approach. The core technical mechanism of buffering event segments, capturing specific interactions, and enabling retrospective analysis remains consistent across domains. The extension from gaming to virtual events represents a predictable application of known data capture and analysis techniques to alternative interactive environments.

Obvious Combinations & Variations

Source Patent Element
Buffering gameplay segments capturing statistical anomalies or achievements
PTD Variation
Buffering virtual event planning simulation segments capturing event planning decisions
Obviousness Reasoning
Known technique of capturing significant interaction moments can be directly applied to event planning scenarios with predictable results in data analysis
Source Patent Element
Storing local and global gameplay metrics for comparative analysis
PTD Variation
Storing and comparing virtual fitness training data across individual and aggregate user performance
Obviousness Reasoning
Transferring performance tracking methodology from gaming to fitness represents a standard design choice with expected technological outcomes
Source Patent Element
Receiving user-triggered requests to capture specific gameplay segments
PTD Variation
Receiving user requests to generate personalized virtual fitness training plans based on captured interaction data
Obviousness Reasoning
Extending user-triggered data capture to personalized recommendation generation is a predictable evolution of interactive system design
Source Patent Element
Method for storing and analyzing interactive system data with modular capture and analysis components
PTD Variation
Applying identical architectural approach to virtual education data capture and insights generation
Obviousness Reasoning
Systematic approach to data capture and analysis can be readily translated across different interactive domains using standard software engineering principles
35 U.S.C. § 103 Summary: Based on US Patent 11857874's teachings regarding interactive data capture and analysis methodologies, the present publication demonstrates that extending such techniques to virtual event, fitness, and educational domains would be obvious to a Person Having Ordinary Skill In The Art, thereby rendering potential claims in these areas anticipated and non-patentable under standard obviousness analysis.

Original Patent Information

Patent NumberUS 11,857,874
TitleSystem and method for capturing and sharing console gaming data
Assignee(s)Sony Interactive Entertainment Inc.