Dynamic Map Generation and Personalization System for Video Games

Publication ID: 24-11857876_0001_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Dynamic Map Generation and Personalization System for Video Games,” Published Technical Disclosure No. 24-11857876_0001_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0001_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

A system and method for dynamically generating and personalizing video game maps based on player behavior, preferences, and performance, providing an optimized gameplay experience and increased player engagement.

Background and Problem Solved

The original patent for dynamically variable maps in video games has limitations in terms of map adaptability and personalization. The new inventive concept addresses these limitations by utilizing machine learning algorithms, player profiling, and real-time game analytics to create customized maps that cater to individual players' skills and preferences.

Detailed Description of the Inventive Concept

The system consists of a machine learning module that analyzes player behavior and preferences, a map generation module that creates personalized maps based on the analysis, and a game analytics module that monitors player performance and adjusts the map's difficulty in real-time. The system can also utilize procedural generation techniques to create multiple map configurations that can be seamlessly switched between during gameplay. The method involves detecting changes in player demographics and adjusting the map's layout to optimize gameplay experience for the current player base.

Novelty and Inventive Step

The new inventive concept introduces the use of machine learning algorithms, player profiling, and real-time game analytics to create personalized and adaptive maps, which is a significant improvement over the original patent's static map modifications. The inventive step lies in the combination of these technologies to provide a tailored gameplay experience for each player.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include using different machine learning algorithms, incorporating additional data sources such as social media or player feedback, or implementing the system in various genres of video games. Variations could also include using the system for dynamic level design, adaptive difficulty adjustment, or personalized game recommendations.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in the video game industry, particularly in the areas of online multiplayer games, esports, and game development platforms. The system could be licensed to game developers, or integrated into game development platforms to provide a competitive edge in the market.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.