Dynamic Map Generation and Personalization System for Video Games
Legal Citation
Summary of the Inventive Concept
A system and method for dynamically generating and personalizing video game maps based on player behavior, preferences, and performance, providing an optimized gameplay experience and increased player engagement.
Background and Problem Solved
The original patent for dynamically variable maps in video games has limitations in terms of map adaptability and personalization. The new inventive concept addresses these limitations by utilizing machine learning algorithms, player profiling, and real-time game analytics to create customized maps that cater to individual players' skills and preferences.
Detailed Description of the Inventive Concept
The system consists of a machine learning module that analyzes player behavior and preferences, a map generation module that creates personalized maps based on the analysis, and a game analytics module that monitors player performance and adjusts the map's difficulty in real-time. The system can also utilize procedural generation techniques to create multiple map configurations that can be seamlessly switched between during gameplay. The method involves detecting changes in player demographics and adjusting the map's layout to optimize gameplay experience for the current player base.
Novelty and Inventive Step
The new inventive concept introduces the use of machine learning algorithms, player profiling, and real-time game analytics to create personalized and adaptive maps, which is a significant improvement over the original patent's static map modifications. The inventive step lies in the combination of these technologies to provide a tailored gameplay experience for each player.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using different machine learning algorithms, incorporating additional data sources such as social media or player feedback, or implementing the system in various genres of video games. Variations could also include using the system for dynamic level design, adaptive difficulty adjustment, or personalized game recommendations.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the video game industry, particularly in the areas of online multiplayer games, esports, and game development platforms. The system could be licensed to game developers, or integrated into game development platforms to provide a competitive edge in the market.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Video game design and interactive digital entertainment systems, with expertise in dynamic map generation, player interaction mechanics, and computational game environment modification
Person of Ordinary Skill (PHOSITA) Profile
A software engineer or game designer with advanced knowledge of game development technologies, machine learning techniques, procedural generation algorithms, and real-time gameplay adaptation strategies
Obviousness Rationale
A person of ordinary skill would recognize that the PTD's machine learning and personalization techniques represent predictable extensions of the source patent's dynamic map modification framework. The core concept of real-time map adaptation is consistent between both documents, with the PTD merely introducing more sophisticated algorithmic approaches to achieve similar gameplay modification goals. The technical implementation follows naturally from the existing patent's foundational teachings about dynamically adjusting game environments based on player interactions.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |