Dynamically Variable Maps for Real-World Applications

Publication ID: 24-11857876_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Dynamically Variable Maps for Real-World Applications,” Published Technical Disclosure No. 24-11857876_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

This inventive concept leverages the core technology of dynamically variable maps to address diverse real-world challenges in emergency response, smart cities, fitness tracking, retail, and education.

Background and Problem Solved

The original patent disclosed a system and method for providing dynamically variable maps in a video game. However, its application was limited to the gaming industry. This inventive concept breaks free from those constraints, addressing the need for adaptable and responsive mapping solutions in various industries, where static maps often fall short in addressing real-time challenges.

Detailed Description of the Inventive Concept

The new inventive concept applies the dynamically variable map technology to diverse industries, including disaster response, smart cities, fitness tracking, retail, and education. In each application, the system comprises a map management application that dynamically modifies the map in response to real-time updates, sensor data, or user interactions. This enables optimized resource allocation, enhanced customer experience, personalized health and wellness guidance, and improved learning outcomes.

Novelty and Inventive Step

The new claims introduce novel applications of dynamically variable maps, expanding beyond the gaming industry to address real-world problems. The inventive step lies in the adaptation of the core technology to diverse industries, demonstrating its versatility and broad applicability.

Alternative Embodiments and Variations

Alternative embodiments may include integrating AI-driven analytics, IoT sensor data, or social media feeds to further enhance the dynamic mapping capabilities. Variations may involve applying the technology to other industries, such as logistics, transportation, or environmental monitoring.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential across various industries, including emergency response, urban planning, fitness, retail, and education. The market for dynamically variable maps is vast, with potential applications in both public and private sectors.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Interactive digital mapping systems, video game design, and location-based software applications with a focus on dynamic spatial representation and real-time modification of virtual environments

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or computer scientist with expertise in game design, geospatial technologies, and interactive system development, possessing knowledge of dynamic mapping techniques, user interaction models, and adaptive software architectures

Obviousness Rationale

A PHOSITA would recognize the fundamental mapping technology disclosed in the source patent as readily adaptable to multiple domains beyond gaming. The core technical concept of dynamically modifying map boundaries and playable spaces based on real-time triggers is directly transferable to other contextual applications such as emergency response, urban planning, and personalized tracking systems. The technical mechanisms for detecting events, monitoring system state, and dynamically reconfiguring spatial representations remain conceptually consistent across different implementation contexts.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay session events
PTD Variation
Dynamic map modification in emergency response scenarios based on real-time responder updates
Obviousness Reasoning
Known technique of event-triggered spatial reconfiguration applied to a predictable alternative domain with equivalent technical requirements for real-time monitoring and boundary adjustment
Source Patent Element
Altering map boundaries in response to player interactions
PTD Variation
Modifying retail space maps based on customer traffic patterns
Obviousness Reasoning
Predictable extension of spatial management principles using equivalent sensor-driven dynamic mapping techniques
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
Tracking fitness performance and dynamically adjusting workout maps
Obviousness Reasoning
Straightforward application of continuous monitoring and adaptive mapping to a functionally similar tracking and visualization context
Source Patent Element
Switching map objects to modify playable space configuration
PTD Variation
Dynamically closing or opening urban infrastructure zones based on traffic conditions
Obviousness Reasoning
Directly analogous technical approach of state-based spatial reconfiguration applied to transportation management
Source Patent Element
Computer-implemented method for dynamic map generation
PTD Variation
Adaptive learning progress visualization in educational platforms
Obviousness Reasoning
Obvious implementation of dynamic mapping principles in a pedagogical tracking system using equivalent computational methods
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857876 and the herein disclosed variations, a person of ordinary skill in the art would find the application of dynamic mapping technologies to diverse domains such as emergency response, urban planning, fitness tracking, retail management, and educational progress monitoring to be obvious and predictable extensions of known interactive mapping techniques. The fundamental technical mechanisms for real-time spatial reconfiguration remain substantively unchanged across these implementation contexts, rendering any claims to such variations as obvious to a skilled practitioner.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.