Dynamically Variable Maps for Real-World Applications
Legal Citation
Summary of the Inventive Concept
This inventive concept leverages the core technology of dynamically variable maps to address diverse real-world challenges in emergency response, smart cities, fitness tracking, retail, and education.
Background and Problem Solved
The original patent disclosed a system and method for providing dynamically variable maps in a video game. However, its application was limited to the gaming industry. This inventive concept breaks free from those constraints, addressing the need for adaptable and responsive mapping solutions in various industries, where static maps often fall short in addressing real-time challenges.
Detailed Description of the Inventive Concept
The new inventive concept applies the dynamically variable map technology to diverse industries, including disaster response, smart cities, fitness tracking, retail, and education. In each application, the system comprises a map management application that dynamically modifies the map in response to real-time updates, sensor data, or user interactions. This enables optimized resource allocation, enhanced customer experience, personalized health and wellness guidance, and improved learning outcomes.
Novelty and Inventive Step
The new claims introduce novel applications of dynamically variable maps, expanding beyond the gaming industry to address real-world problems. The inventive step lies in the adaptation of the core technology to diverse industries, demonstrating its versatility and broad applicability.
Alternative Embodiments and Variations
Alternative embodiments may include integrating AI-driven analytics, IoT sensor data, or social media feeds to further enhance the dynamic mapping capabilities. Variations may involve applying the technology to other industries, such as logistics, transportation, or environmental monitoring.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential across various industries, including emergency response, urban planning, fitness, retail, and education. The market for dynamically variable maps is vast, with potential applications in both public and private sectors.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Interactive digital mapping systems, video game design, and location-based software applications with a focus on dynamic spatial representation and real-time modification of virtual environments
Person of Ordinary Skill (PHOSITA) Profile
A software engineer or computer scientist with expertise in game design, geospatial technologies, and interactive system development, possessing knowledge of dynamic mapping techniques, user interaction models, and adaptive software architectures
Obviousness Rationale
A PHOSITA would recognize the fundamental mapping technology disclosed in the source patent as readily adaptable to multiple domains beyond gaming. The core technical concept of dynamically modifying map boundaries and playable spaces based on real-time triggers is directly transferable to other contextual applications such as emergency response, urban planning, and personalized tracking systems. The technical mechanisms for detecting events, monitoring system state, and dynamically reconfiguring spatial representations remain conceptually consistent across different implementation contexts.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |