Synergistic Map Generation System

Publication ID: 24-11857876_0003_PTD
Published: October 28, 2025
Category:Synergistic Combinations

Legal Citation

pr1or.art Inc., “Synergistic Map Generation System,” Published Technical Disclosure No. 24-11857876_0003_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0003_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

A system for generating dynamic video game maps by integrating patented dynamically variable map technology with distinct technologies such as AI, IoT, blockchain, and new materials to create a more immersive and adaptive gaming experience.

Background and Problem Solved

The original patent provided a system and method for dynamically variable maps in video games, addressing limitations of static maps. However, this invention had limitations in terms of scalability, security, and player immersion. The new inventive concept addresses these limitations by integrating the patented technology with other distinct technologies to create a more powerful system.

Detailed Description of the Inventive Concept

The Synergistic Map Generation System combines the patented dynamically variable map technology with AI-powered terrain generation, IoT sensor data, blockchain-based secure data storage, new material-based haptic feedback, and natural language processing. This integration enables the system to generate dynamic maps that adapt to real-world environmental changes, ensure authenticity of game data, and enhance player immersion. The system utilizes a decentralized AI-powered game engine and a cloud-based game development platform to enable real-time collaborative game development.

Novelty and Inventive Step

The new claims introduce novel combinations of technologies that create a more powerful system, such as the integration of AI-powered terrain generation with blockchain-based secure data storage, and the use of IoT sensor data with machine learning algorithms to generate adaptive maps. These combinations are non-obvious and provide a significant improvement over the original patent.

Alternative Embodiments and Variations

Alternative embodiments of the Synergistic Map Generation System could include the use of different AI algorithms, alternative IoT sensor data sources, or variations of the new material-based haptic feedback system. Additionally, the system could be adapted for use in other industries, such as education or architecture, to create immersive and adaptive experiences.

Potential Commercial Applications and Market

The Synergistic Map Generation System has significant commercial potential in the gaming industry, enabling the creation of more immersive and adaptive gaming experiences. Additionally, the system could be applied to other industries, such as education, architecture, and entertainment, to create new and innovative experiences.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Video game technology, specifically dynamic map generation and interactive gameplay systems, involving software engineering, computer graphics, and interactive digital media design

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or game designer with expertise in real-time interactive systems, procedural generation techniques, and multiplayer game mechanics, holding a bachelor's or master's degree in computer science or game design

Obviousness Rationale

A PHOSITA would recognize that the PTD's proposed variations represent predictable combinations of known technologies in game design, extending the source patent's dynamic map generation concept through standard integration of emerging technologies like AI, blockchain, and IoT sensor data. The proposed modifications follow established patterns of technological convergence in interactive digital media systems, utilizing well-understood techniques for enhancing gameplay experiences.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay events
PTD Variation
AI-powered terrain generation with real-time map adaptation
Obviousness Reasoning
Predictable extension of dynamic mapping using machine learning algorithms to generate procedural map variations, representing a known technique in game design for creating responsive environments
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
IoT sensor data integration for environmental map changes
Obviousness Reasoning
Logical application of existing real-time monitoring principles to incorporate external sensor data, representing a straightforward design choice for enhancing map dynamism
Source Patent Element
Modifying map boundaries and playable spaces
PTD Variation
Blockchain-based secure data storage for map generation authentication
Obviousness Reasoning
Incremental technological improvement applying established security protocols to existing map generation systems, representing a predictable solution to data integrity challenges
Source Patent Element
Dynamic map object state management
PTD Variation
New material-based haptic feedback for immersive map interactions
Obviousness Reasoning
Obvious enhancement of user interaction mechanisms using known haptic technologies, representing a standard approach to improving player engagement
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857876 and the disclosed technical variations, a person having ordinary skill in the art would find the proposed Synergistic Map Generation System claims obvious and anticipated, as the combination represents predictable applications of known technologies to existing dynamic mapping methodologies, thereby rendering subsequent similar claims unpatentable under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.