Next-Generation Video Game Environments and Experiences
Legal Citation
Summary of the Inventive Concept
A revolutionary system for generating immersive, adaptive, and emotionally responsive video game environments, narratives, and experiences, leveraging cutting-edge technologies like neural networks, natural language processing, and cloud-based infrastructure.
Background and Problem Solved
The original patent, 'System and method for providing dynamically variable maps in a video game,' addressed the limitation of static maps in video games. However, this invention is limited to modifying existing maps and does not provide a comprehensive solution for creating truly immersive and adaptive game environments. The new inventive concept addresses this limitation by introducing a next-generation system that can generate photorealistic, context-aware, and emotionally responsive game environments, narratives, and experiences.
Detailed Description of the Inventive Concept
The inventive concept comprises multiple components: a neural network trained on real-world landscapes, a game engine that utilizes the neural network to generate virtual worlds in real-time, a natural language processing module, a narrative generation engine, a data ingestion module, and a cloud-based game infrastructure. These components work together to create personalized, adaptive, and emotionally responsive game experiences. The system can dynamically generate game environments, narratives, and characters based on player behavior, environmental factors, and internal game logic. Additionally, the system can integrate real-world data and events into the game world, enabling cross-platform, cross-reality, and cross-dimensional gameplay experiences.
Novelty and Inventive Step
The new claims introduce a paradigm shift in video game technology by leveraging neural networks, natural language processing, and cloud-based infrastructure to generate immersive, adaptive, and emotionally responsive game environments, narratives, and experiences. The inventive concept's ability to dynamically generate game content, integrate real-world data, and enable seamless transitions between different platforms and realities is a significant departure from the original patent's limitations.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using different types of machine learning algorithms, incorporating additional data sources, or developing specialized hardware for optimized performance. Variations of the concept could focus on specific genres, such as role-playing games or first-person shooters, or target specific platforms, like virtual reality or augmented reality devices.
Potential Commercial Applications and Market
The next-generation video game environments and experiences enabled by this inventive concept have vast commercial potential in the gaming industry, with applications in entertainment, education, and social networking. The technology could be licensed to game developers, or Activision Publishing, Inc. could develop its own games and experiences leveraging this technology, targeting a wide range of audiences and platforms.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |