Next-Generation Video Game Environments and Experiences
Legal Citation
Summary of the Inventive Concept
A revolutionary system for generating immersive, adaptive, and emotionally responsive video game environments, narratives, and experiences, leveraging cutting-edge technologies like neural networks, natural language processing, and cloud-based infrastructure.
Background and Problem Solved
The original patent, 'System and method for providing dynamically variable maps in a video game,' addressed the limitation of static maps in video games. However, this invention is limited to modifying existing maps and does not provide a comprehensive solution for creating truly immersive and adaptive game environments. The new inventive concept addresses this limitation by introducing a next-generation system that can generate photorealistic, context-aware, and emotionally responsive game environments, narratives, and experiences.
Detailed Description of the Inventive Concept
The inventive concept comprises multiple components: a neural network trained on real-world landscapes, a game engine that utilizes the neural network to generate virtual worlds in real-time, a natural language processing module, a narrative generation engine, a data ingestion module, and a cloud-based game infrastructure. These components work together to create personalized, adaptive, and emotionally responsive game experiences. The system can dynamically generate game environments, narratives, and characters based on player behavior, environmental factors, and internal game logic. Additionally, the system can integrate real-world data and events into the game world, enabling cross-platform, cross-reality, and cross-dimensional gameplay experiences.
Novelty and Inventive Step
The new claims introduce a paradigm shift in video game technology by leveraging neural networks, natural language processing, and cloud-based infrastructure to generate immersive, adaptive, and emotionally responsive game environments, narratives, and experiences. The inventive concept's ability to dynamically generate game content, integrate real-world data, and enable seamless transitions between different platforms and realities is a significant departure from the original patent's limitations.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using different types of machine learning algorithms, incorporating additional data sources, or developing specialized hardware for optimized performance. Variations of the concept could focus on specific genres, such as role-playing games or first-person shooters, or target specific platforms, like virtual reality or augmented reality devices.
Potential Commercial Applications and Market
The next-generation video game environments and experiences enabled by this inventive concept have vast commercial potential in the gaming industry, with applications in entertainment, education, and social networking. The technology could be licensed to game developers, or Activision Publishing, Inc. could develop its own games and experiences leveraging this technology, targeting a wide range of audiences and platforms.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Video game design and interactive digital entertainment systems, specifically focusing on dynamic game environment generation and adaptive gameplay mechanics. Requires expertise in computer graphics, game engine development, machine learning, and interactive software design
Person of Ordinary Skill (PHOSITA) Profile
A skilled professional with a bachelor's or master's degree in computer science, software engineering, or game design, with 3-5 years of experience in video game development, familiar with neural networks, game engine architectures, and procedural content generation techniques
Obviousness Rationale
A PHOSITA would recognize that the PTD's neural network-based dynamic environment generation is a natural technological progression from the source patent's dynamic map modification concept. The core innovation of dynamically adapting game spaces is consistent across both documents, with the PTD merely extending the approach using more advanced machine learning techniques. The fundamental problem of creating responsive, context-aware game environments remains unchanged, making the PTD's approach an obvious technological evolution.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |