Intelligent Dynamic Map Adaptation for Enhanced Video Game Experience
Legal Citation
Summary of the Inventive Concept
A system and method for providing dynamically variable maps in a video game, utilizing machine learning, real-time analytics, and player feedback to adapt the map configuration for improved gameplay flow, reduced congestion, and enhanced player engagement.
Background and Problem Solved
The original patent for dynamically variable maps in video games has limitations in terms of map configuration adaptability and player engagement. The new inventive concept addresses these limitations by incorporating advanced technologies to predict player behavior, detect player clustering patterns, and redirect players to underutilized areas, thereby enhancing the overall gaming experience.
Detailed Description of the Inventive Concept
The new inventive concept comprises a system and method that utilizes machine learning algorithms to predict player behavior and adapt the map configuration accordingly. The system detects player clustering patterns and adjusts the map layout to reduce congestion and improve gameplay flow. Real-time analytics are used to identify areas of the map with low player engagement, and the map is dynamically modified to redirect players to those areas. Additionally, the system incorporates player feedback and ratings to iteratively refine and improve the map design. The method also utilizes natural language processing to analyze player chat logs and adapt the map configuration to reflect popular player requests and preferences.
Novelty and Inventive Step
The new claims introduce the novel application of machine learning, real-time analytics, and player feedback to dynamically adapt map configurations, which is not disclosed in the original patent. The inventive step lies in the integration of these advanced technologies to provide a more responsive, engaging, and efficient gaming experience.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept may include the use of other AI technologies, such as deep learning or neural networks, to predict player behavior. Variations may also include the application of the inventive concept to different types of video games, such as role-playing games or sports games.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the video game industry, particularly in the development of multiplayer games. The target market includes game developers, publishers, and platform providers seeking to enhance the gaming experience and increase player engagement.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Video game design and interactive digital entertainment systems, with expertise in dynamic map generation, multiplayer game mechanics, and computational methods for real-time game environment adaptation
Person of Ordinary Skill (PHOSITA) Profile
A skilled professional with advanced knowledge in computer science, game design, and software engineering, capable of implementing complex interactive systems, understanding machine learning techniques, and applying algorithmic solutions to game environment challenges
Obviousness Rationale
A person of ordinary skill would recognize that the source patent's dynamic map modification techniques naturally extend to incorporating advanced analytics and machine learning for more sophisticated map adaptation. The fundamental concept of dynamically adjusting game maps based on gameplay events is already established, making the integration of predictive technologies a logical and incremental improvement. The PTD's proposed variations represent a straightforward application of known machine learning and data analysis techniques to the existing dynamic mapping framework disclosed in the source patent.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |