Intelligent Dynamic Map Adaptation for Enhanced Video Game Experience

Publication ID: 24-11857876_0006_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Intelligent Dynamic Map Adaptation for Enhanced Video Game Experience,” Published Technical Disclosure No. 24-11857876_0006_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0006_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

A system and method for providing dynamically variable maps in a video game, utilizing machine learning, real-time analytics, and player feedback to adapt the map configuration for improved gameplay flow, reduced congestion, and enhanced player engagement.

Background and Problem Solved

The original patent for dynamically variable maps in video games has limitations in terms of map configuration adaptability and player engagement. The new inventive concept addresses these limitations by incorporating advanced technologies to predict player behavior, detect player clustering patterns, and redirect players to underutilized areas, thereby enhancing the overall gaming experience.

Detailed Description of the Inventive Concept

The new inventive concept comprises a system and method that utilizes machine learning algorithms to predict player behavior and adapt the map configuration accordingly. The system detects player clustering patterns and adjusts the map layout to reduce congestion and improve gameplay flow. Real-time analytics are used to identify areas of the map with low player engagement, and the map is dynamically modified to redirect players to those areas. Additionally, the system incorporates player feedback and ratings to iteratively refine and improve the map design. The method also utilizes natural language processing to analyze player chat logs and adapt the map configuration to reflect popular player requests and preferences.

Novelty and Inventive Step

The new claims introduce the novel application of machine learning, real-time analytics, and player feedback to dynamically adapt map configurations, which is not disclosed in the original patent. The inventive step lies in the integration of these advanced technologies to provide a more responsive, engaging, and efficient gaming experience.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept may include the use of other AI technologies, such as deep learning or neural networks, to predict player behavior. Variations may also include the application of the inventive concept to different types of video games, such as role-playing games or sports games.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in the video game industry, particularly in the development of multiplayer games. The target market includes game developers, publishers, and platform providers seeking to enhance the gaming experience and increase player engagement.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Video game design and interactive digital entertainment systems, with expertise in dynamic map generation, multiplayer game mechanics, and computational methods for real-time game environment adaptation

Person of Ordinary Skill (PHOSITA) Profile

A skilled professional with advanced knowledge in computer science, game design, and software engineering, capable of implementing complex interactive systems, understanding machine learning techniques, and applying algorithmic solutions to game environment challenges

Obviousness Rationale

A person of ordinary skill would recognize that the source patent's dynamic map modification techniques naturally extend to incorporating advanced analytics and machine learning for more sophisticated map adaptation. The fundamental concept of dynamically adjusting game maps based on gameplay events is already established, making the integration of predictive technologies a logical and incremental improvement. The PTD's proposed variations represent a straightforward application of known machine learning and data analysis techniques to the existing dynamic mapping framework disclosed in the source patent.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay events
PTD Variation
Using machine learning algorithms to predict and proactively modify map configuration
Obviousness Reasoning
Applying predictive analytics to existing dynamic mapping is a predictable evolution using known machine learning techniques, representing a standard design optimization approach
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
Incorporating real-time analytics to identify low engagement map areas and dynamically redirect player movement
Obviousness Reasoning
Extending real-time monitoring to include engagement metrics is an obvious enhancement using standard data analysis methods
Source Patent Element
Map boundary and object state modifications
PTD Variation
Utilizing natural language processing to analyze player chat logs and adapt map configuration
Obviousness Reasoning
Integrating additional input sources for map modification represents a standard approach to gathering user feedback and improving interactive systems
Source Patent Element
Multiplayer gameplay session management
PTD Variation
Implementing player feedback and rating systems to iteratively refine map design
Obviousness Reasoning
Incorporating user feedback for system improvement is a well-established design practice in interactive digital environments
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857876 and the disclosed variations, a person of ordinary skill in the art would find the proposed dynamic map adaptation techniques using machine learning, real-time analytics, and player feedback to be obvious variations of existing dynamic mapping technologies. The incremental improvements represent predictable applications of known computational methods to existing video game mapping systems, thereby rendering potential patent claims in this domain obvious and unpatentable.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.