Dynamically Variable Maps for Real-World Problem Solving

Publication ID: 24-11857876_0007_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Dynamically Variable Maps for Real-World Problem Solving,” Published Technical Disclosure No. 24-11857876_0007_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0007_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

The inventive concept applies the core technology of dynamically variable maps to diverse industries, enabling real-time adaptation to changing conditions, improved decision-making, and enhanced user experiences.

Background and Problem Solved

The original patent focused on dynamically variable maps in video games, but its limitations in terms of scope and application led to the development of this new inventive concept, which tackles complex real-world problems in smart cities, healthcare, retail, natural disaster mitigation, and supply chain logistics.

Detailed Description of the Inventive Concept

The inventive concept involves a dynamic map management module that adjusts to real-time data and events in various industries. In a smart city, the module optimizes traffic flow by altering traffic patterns in response to real-time traffic data and pedestrian traffic events. In healthcare, the module generates patient-specific care maps based on medical history and real-time health data. In retail, the module directs customers to relevant product offerings based on their purchase history and in-store behavior. In natural disaster mitigation, the module analyzes real-time environmental data to predict areas of high risk. In supply chain logistics, the module adjusts shipping routes and schedules in response to real-time traffic and weather data.

Novelty and Inventive Step

The new claims introduce novel applications and use cases for dynamically variable maps, departing from the original patent's video game focus. The inventive step lies in adapting the core technology to address complex, real-world problems, thereby providing a new level of adaptability, efficiency, and effectiveness in diverse industries.

Alternative Embodiments and Variations

Alternative embodiments may include integrating machine learning algorithms to improve the dynamic map management module's predictive capabilities, using augmented reality to enhance user experiences, or developing mobile applications for real-time access to dynamic maps. Variations may involve applying the inventive concept to other industries, such as finance, education, or energy management.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in various industries, including smart cities, healthcare, retail, natural disaster mitigation, and supply chain logistics. The market for dynamically variable maps is expected to grow as industries increasingly rely on real-time data and adaptive solutions to drive decision-making and improve user experiences.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Computer-implemented systems for dynamic spatial mapping and adaptive user interfaces, with expertise in software design, real-time data processing, and interactive system architectures

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with advanced knowledge of interactive mapping technologies, experience in event-driven system design, and understanding of how computational systems can dynamically respond to changing environmental conditions

Obviousness Rationale

The PTD demonstrates a straightforward extension of the source patent's core dynamic mapping technology by translating the video game map adaptation mechanism into domain-specific problem-solving contexts. A PHOSITA would recognize the fundamental mapping algorithm's transferability across different application domains, understanding that the core technical innovation involves real-time event detection and responsive spatial reconfiguration. The systematic approach of dynamically adjusting boundaries and available spaces remains consistent across the disclosed variations, merely changing the contextual implementation.

Obvious Combinations & Variations

Source Patent Element
Dynamic map boundary modification based on gameplay events
PTD Variation
Traffic flow optimization through real-time traffic pattern adjustments
Obviousness Reasoning
Known technique of event-triggered spatial reconfiguration, applied to a predictable alternative domain with similar computational requirements
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
Healthcare patient mapping using medical history and real-time health data
Obviousness Reasoning
Predictable extension of continuous data monitoring to personalized adaptive systems
Source Patent Element
Switching dynamic map objects to modify playable space
PTD Variation
Retail customer navigation systems directing users based on behavioral data
Obviousness Reasoning
Obvious design choice applying established spatial interaction principles to alternative user engagement contexts
Source Patent Element
Dynamically altering map boundaries in response to trigger events
PTD Variation
Supply chain logistics route optimization using real-time traffic and weather data
Obviousness Reasoning
Straightforward application of adaptive mapping principles to logistical planning with well-understood computational techniques
35 U.S.C. § 103 Summary: Based on US Patent 11857876's teachings of dynamically variable mapping systems, the present disclosure renders obvious any patent claims directed to domain-specific adaptive spatial management technologies. The systematic translation of event-driven spatial reconfiguration across multiple application domains demonstrates that the disclosed variations would be obvious to a person having ordinary skill in interactive computational mapping at the time of invention.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.