Synergistic Game Map Generation System

Publication ID: 24-11857876_0008_PTD
Published: October 28, 2025
Category:Synergistic Combinations

Legal Citation

pr1or.art Inc., “Synergistic Game Map Generation System,” Published Technical Disclosure No. 24-11857876_0008_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0008_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

The Synergistic Game Map Generation System integrates artificial intelligence, blockchain, IoT, natural language processing, and biometric data to create a highly dynamic, immersive, and personalized gaming experience.

Background and Problem Solved

The original patent, 'System and method for providing dynamically variable maps in a video game,' addressed the limitation of static maps in video games. However, it did not fully leverage advancements in AI, blockchain, IoT, NLP, and biometrics. The Synergistic Game Map Generation System solves this problem by incorporating these technologies to generate highly adaptive and engaging game maps.

Detailed Description of the Inventive Concept

The Synergistic Game Map Generation System consists of a game engine, machine learning module, map management module, blockchain module, IoT module, NLP module, and biometric sensor. The machine learning module analyzes player data and generates a game map based on the analysis. The blockchain module assigns a unique identifier to each player and stores it in a decentralized database. The IoT module provides environmental data to the game engine, which generates a game map based on the data. The NLP module generates dynamic game narratives based on player input. The biometric sensor provides biometric data to the game engine, which generates a personalized game map. The map management module modifies the game map in real-time based on the analysis, blockchain identifier, environmental data, narrative direction, and biometric data.

Novelty and Inventive Step

The Synergistic Game Map Generation System is novel in its integration of AI, blockchain, IoT, NLP, and biometrics to generate highly dynamic and personalized game maps. The inventive step lies in the synergistic combination of these technologies to create a more immersive and engaging gaming experience.

Alternative Embodiments and Variations

Alternative embodiments of the Synergistic Game Map Generation System could include the use of augmented reality, virtual reality, or cloud gaming platforms. Variations could include the integration of additional technologies, such as computer vision or edge computing, to further enhance the gaming experience.

Potential Commercial Applications and Market

The Synergistic Game Map Generation System has significant commercial potential in the gaming industry, particularly in the development of massively multiplayer online games, esports, and cloud gaming platforms. The system could also be applied to other industries, such as education and training, to create immersive and interactive learning experiences.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Video game design and interactive digital entertainment systems, specifically focusing on dynamic map generation and gameplay modification technologies. Requires expertise in computer graphics, game engine design, real-time system modification, and interactive digital environment development

Person of Ordinary Skill (PHOSITA) Profile

A skilled practitioner with advanced computer science or game design degree, proficient in game engine architectures, machine learning techniques, real-time system modification, and understanding of interactive digital environment generation principles

Obviousness Rationale

A person having ordinary skill would recognize that the PTD's proposed technological integrations represent predictable extensions of the source patent's dynamic map modification concepts. The core innovation of dynamically adjusting gameplay spaces through trigger events is directly expanded by incorporating additional data sources and adaptive technologies. The fundamental mapping modification principles remain consistent, with the PTD merely introducing supplementary input mechanisms for map generation and modification.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay session events
PTD Variation
Incorporating machine learning and biometric data as additional trigger mechanisms for map modification
Obviousness Reasoning
Known technique of expanding input sources for system triggers, with predictable results of more granular map adaptation
Source Patent Element
Real-time monitoring of gameplay session characteristics
PTD Variation
Integrating blockchain and IoT technologies as additional data collection and verification mechanisms
Obviousness Reasoning
Applying known distributed data collection techniques to enhance existing real-time monitoring principles
Source Patent Element
Method of altering map boundaries during gameplay
PTD Variation
Using natural language processing and AI to generate contextual map modifications
Obviousness Reasoning
Predictable application of advanced computational techniques to existing map generation paradigms
Source Patent Element
Computer-implemented method for dynamic game environment modification
PTD Variation
Introducing multi-modal data integration including environmental, narrative, and biometric inputs
Obviousness Reasoning
Logical extension of existing dynamic modification concepts using known technological integration strategies
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857876 and the comprehensive technological disclosure herein, a person having ordinary skill in the art would find the proposed variations obvious and lacking inventive step. The systematic integration of artificial intelligence, blockchain, IoT, natural language processing, and biometric technologies represents a predictable combination of known techniques within the dynamic game mapping domain, thereby rendering potential derivative claims obvious and non-patentable.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.