Specialized Dynamically Variable Maps for Niche Environments

Publication ID: 24-11857876_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Specialized Dynamically Variable Maps for Niche Environments,” Published Technical Disclosure No. 24-11857876_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

A system and method for providing dynamically variable maps in a video game tailored to specific, narrow markets or unique operational environments, such as high-security needs, disaster relief, or extreme weather conditions.

Background and Problem Solved

The original patent disclosed a system and method for providing dynamically variable maps in a video game. However, the original patent did not address the limitations of adapting the inventive concept to specific, narrow markets or unique operational environments. The new inventive concept addresses these limitations by providing specialized dynamically variable maps for niche environments, thereby enhancing the gaming experience and catering to diverse user needs.

Detailed Description of the Inventive Concept

The new inventive concept comprises a system and method for providing dynamically variable maps in a video game, wherein the system is configured to adapt to specific, narrow markets or unique operational environments. For instance, the system may be configured to host gameplay sessions for high-stakes tournament players, detect disaster scenarios and generate maps that adapt to changing environmental conditions, or host gameplay sessions for players in extreme weather conditions and dynamically modify the map in response to weather changes. The system may include a high-security server, a weather-resistant server, or a secure server, each tailored to the specific niche environment.

Novelty and Inventive Step

The new inventive concept's novelty lies in its ability to adapt the dynamically variable maps to specific, narrow markets or unique operational environments, thereby providing a customized gaming experience. The inventive step resides in the system's configuration to detect and respond to trigger events specific to each niche environment, such as changes in players' skill levels, disaster scenarios, or weather conditions.

Alternative Embodiments and Variations

Alternative embodiments of the new inventive concept may include adapting the system to other niche environments, such as military training exercises, search and rescue operations, or environmental conservation efforts. Variations of the system may include using different types of servers, such as cloud-based servers or edge computing servers, to host the gameplay sessions and dynamically modify the maps.

Potential Commercial Applications and Market

The new inventive concept has significant commercial potential in the gaming industry, particularly in the areas of esports, disaster relief, and extreme weather conditions. The system may be marketed as a premium service to high-stakes tournament players, search and rescue teams, or military organizations, offering a unique and customized gaming experience tailored to their specific needs.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Video game design and interactive digital mapping systems, specifically focused on dynamic game environment generation and adaptive gameplay mechanics. Requires expertise in computer graphics, game engine design, real-time system modification, and networked multiplayer game architectures

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with 3-5 years experience in game development, proficient in real-time rendering, event-driven system design, and multiplayer game mechanics, with understanding of server-side game state management and dynamic environment generation

Obviousness Rationale

A PHOSITA would recognize that the source patent's core concept of dynamically modifying game maps based on trigger events provides a clear technical framework that can be readily extended to specialized environments. The PTD's variations represent predictable adaptations of the source patent's core methodology by applying the dynamic map modification technique to niche contexts like high-security tournaments, disaster scenarios, and extreme weather conditions. These variations represent straightforward extrapolations of the existing dynamic mapping technology using standard design techniques and domain-specific modifications.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay session events
PTD Variation
Modifying maps in response to disaster scenarios or weather conditions
Obviousness Reasoning
Known technique of event-triggered map reconfiguration can be easily applied to environmental change detection using standard sensor and data processing methods
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
Monitoring player skill levels or security clearance for map adaptation
Obviousness Reasoning
Extending real-time monitoring to additional contextual parameters represents a predictable design choice using existing system architectures
Source Patent Element
Boundary modification and playable area reduction mechanisms
PTD Variation
Adapting map boundaries for high-security or specialized training environments
Obviousness Reasoning
Existing map boundary manipulation techniques can be directly applied to create constrained gameplay spaces in niche scenarios
Source Patent Element
Multiplayer game session server configuration
PTD Variation
Using specialized servers for specific operational environments
Obviousness Reasoning
Configuring server infrastructure to support unique gameplay requirements represents a standard engineering approach to system design
Source Patent Element
Dynamic object state management within game maps
PTD Variation
Switching map objects based on mission objectives or environmental conditions
Obviousness Reasoning
Extending object state management to additional contextual triggers is a predictable software design approach
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857876 and the disclosed variations, a person of ordinary skill in the art would find the claimed subject matter obvious, as the PTD demonstrates that dynamic map modification techniques can be readily adapted to specialized environments through predictable engineering methods, thereby rendering potential claims covering such variations anticipated and non-patentable.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.