Specialized Dynamically Variable Maps for Niche Environments
Legal Citation
Summary of the Inventive Concept
A system and method for providing dynamically variable maps in a video game tailored to specific, narrow markets or unique operational environments, such as high-security needs, disaster relief, or extreme weather conditions.
Background and Problem Solved
The original patent disclosed a system and method for providing dynamically variable maps in a video game. However, the original patent did not address the limitations of adapting the inventive concept to specific, narrow markets or unique operational environments. The new inventive concept addresses these limitations by providing specialized dynamically variable maps for niche environments, thereby enhancing the gaming experience and catering to diverse user needs.
Detailed Description of the Inventive Concept
The new inventive concept comprises a system and method for providing dynamically variable maps in a video game, wherein the system is configured to adapt to specific, narrow markets or unique operational environments. For instance, the system may be configured to host gameplay sessions for high-stakes tournament players, detect disaster scenarios and generate maps that adapt to changing environmental conditions, or host gameplay sessions for players in extreme weather conditions and dynamically modify the map in response to weather changes. The system may include a high-security server, a weather-resistant server, or a secure server, each tailored to the specific niche environment.
Novelty and Inventive Step
The new inventive concept's novelty lies in its ability to adapt the dynamically variable maps to specific, narrow markets or unique operational environments, thereby providing a customized gaming experience. The inventive step resides in the system's configuration to detect and respond to trigger events specific to each niche environment, such as changes in players' skill levels, disaster scenarios, or weather conditions.
Alternative Embodiments and Variations
Alternative embodiments of the new inventive concept may include adapting the system to other niche environments, such as military training exercises, search and rescue operations, or environmental conservation efforts. Variations of the system may include using different types of servers, such as cloud-based servers or edge computing servers, to host the gameplay sessions and dynamically modify the maps.
Potential Commercial Applications and Market
The new inventive concept has significant commercial potential in the gaming industry, particularly in the areas of esports, disaster relief, and extreme weather conditions. The system may be marketed as a premium service to high-stakes tournament players, search and rescue teams, or military organizations, offering a unique and customized gaming experience tailored to their specific needs.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Video game design and interactive digital mapping systems, specifically focused on dynamic game environment generation and adaptive gameplay mechanics. Requires expertise in computer graphics, game engine design, real-time system modification, and networked multiplayer game architectures
Person of Ordinary Skill (PHOSITA) Profile
A software engineer with 3-5 years experience in game development, proficient in real-time rendering, event-driven system design, and multiplayer game mechanics, with understanding of server-side game state management and dynamic environment generation
Obviousness Rationale
A PHOSITA would recognize that the source patent's core concept of dynamically modifying game maps based on trigger events provides a clear technical framework that can be readily extended to specialized environments. The PTD's variations represent predictable adaptations of the source patent's core methodology by applying the dynamic map modification technique to niche contexts like high-security tournaments, disaster scenarios, and extreme weather conditions. These variations represent straightforward extrapolations of the existing dynamic mapping technology using standard design techniques and domain-specific modifications.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |