Adaptive, AI-Driven, Real-Time Game World Generation System
Legal Citation
Summary of the Inventive Concept
A next-generation video game system that leverages AI, machine learning, and blockchain technologies to create immersive, dynamic, and responsive game worlds that adapt to player behavior, preferences, and real-world events.
Background and Problem Solved
The original patent's system for providing dynamically variable maps in a video game has limitations in terms of its ability to respond to player behavior, adapt to changing game conditions, and incorporate real-world data. The new inventive concept addresses these limitations by introducing AI-driven, procedurally generated terrain and environment modifications, enabling real-time adaptation to player interactions and preferences.
Detailed Description of the Inventive Concept
The system comprises a neural network-based map evolution module that predicts and responds to player behavior, a machine learning algorithm that analyzes player interactions and adjusts the game world in real-time, and a generative adversarial network (GAN) that creates novel, diverse, and context-aware game environments. The system also incorporates a data analytics module that aggregates and processes external data sources to create a dynamic, responsive, and immersive game world that reflects real-world events and trends. Additionally, the system enables real-time collaboration and co-creation of game environments through a cloud-based, blockchain-secured platform for decentralized game development and community-driven map generation.
Novelty and Inventive Step
The new inventive concept introduces a paradigm shift in video game world generation by leveraging AI, machine learning, and blockchain technologies to create adaptive, real-time, and responsive game environments. The inventive step lies in the integration of these technologies to enable a level of dynamic adaptation and responsiveness that was not possible with the original patent's system.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include the use of different AI and machine learning algorithms, the incorporation of additional data sources, such as social media or IoT devices, or the application of the system to other forms of interactive entertainment, such as virtual reality or augmented reality experiences.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the video game industry, particularly in the areas of online multiplayer games, esports, and immersive entertainment experiences. The system's ability to create dynamic, responsive, and adaptive game worlds could also have applications in fields such as education, training, and simulation.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/52 |
| A | A63 | A63F13/55 |
| A | A63 | A63F13/60 |
| A | A63 | A63F13/795 |
Original Patent Information
| Patent Number | US 11,857,876 |
|---|---|
| Title | System and method for providing dynamically variable maps in a video game |
| Assignee(s) | Activision Publishing, Inc. |