Adaptive, AI-Driven, Real-Time Game World Generation System

Publication ID: 24-11857876_0010_PTD
Published: October 28, 2025
Category:Future Evolutions & Paradigm Shifts

Legal Citation

pr1or.art Inc., “Adaptive, AI-Driven, Real-Time Game World Generation System,” Published Technical Disclosure No. 24-11857876_0010_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857876_0010_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,876.

Summary of the Inventive Concept

A next-generation video game system that leverages AI, machine learning, and blockchain technologies to create immersive, dynamic, and responsive game worlds that adapt to player behavior, preferences, and real-world events.

Background and Problem Solved

The original patent's system for providing dynamically variable maps in a video game has limitations in terms of its ability to respond to player behavior, adapt to changing game conditions, and incorporate real-world data. The new inventive concept addresses these limitations by introducing AI-driven, procedurally generated terrain and environment modifications, enabling real-time adaptation to player interactions and preferences.

Detailed Description of the Inventive Concept

The system comprises a neural network-based map evolution module that predicts and responds to player behavior, a machine learning algorithm that analyzes player interactions and adjusts the game world in real-time, and a generative adversarial network (GAN) that creates novel, diverse, and context-aware game environments. The system also incorporates a data analytics module that aggregates and processes external data sources to create a dynamic, responsive, and immersive game world that reflects real-world events and trends. Additionally, the system enables real-time collaboration and co-creation of game environments through a cloud-based, blockchain-secured platform for decentralized game development and community-driven map generation.

Novelty and Inventive Step

The new inventive concept introduces a paradigm shift in video game world generation by leveraging AI, machine learning, and blockchain technologies to create adaptive, real-time, and responsive game environments. The inventive step lies in the integration of these technologies to enable a level of dynamic adaptation and responsiveness that was not possible with the original patent's system.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include the use of different AI and machine learning algorithms, the incorporation of additional data sources, such as social media or IoT devices, or the application of the system to other forms of interactive entertainment, such as virtual reality or augmented reality experiences.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in the video game industry, particularly in the areas of online multiplayer games, esports, and immersive entertainment experiences. The system's ability to create dynamic, responsive, and adaptive game worlds could also have applications in fields such as education, training, and simulation.

CPC Classifications

SectionClassGroup
A A63 A63F13/52
A A63 A63F13/55
A A63 A63F13/60
A A63 A63F13/795

Field of Art

Video game design and interactive digital entertainment systems, with expertise in procedural generation, game world dynamics, and real-time environment modification technologies

Person of Ordinary Skill (PHOSITA) Profile

A skilled professional with advanced knowledge in computer science, game design, AI/machine learning, and interactive system development, typically holding a master's degree or equivalent professional experience in video game engineering

Obviousness Rationale

A person of ordinary skill would recognize that the PTD's AI-driven dynamic map generation is a predictable extension of the source patent's core concept of real-time map modification. The fundamental approach of dynamically adjusting game environments based on player interactions remains consistent, with the PTD merely introducing more sophisticated technological implementations using contemporary AI and machine learning techniques.

Obvious Combinations & Variations

Source Patent Element
Dynamic map modification based on gameplay events
PTD Variation
Neural network-based map evolution module predicting player behavior
Obviousness Reasoning
Applying machine learning to predict and modify game environments represents a known technique for enhancing dynamic game systems, with predictable results of improved player engagement
Source Patent Element
Real-time monitoring of gameplay session parameters
PTD Variation
Data analytics module integrating external data sources for game world adaptation
Obviousness Reasoning
Extending real-time monitoring to include broader contextual data is an obvious design optimization that a skilled practitioner would recognize as a natural technological progression
Source Patent Element
Modifying map boundaries and playable spaces
PTD Variation
Generative adversarial network creating context-aware game environments
Obviousness Reasoning
Using advanced procedural generation techniques to dynamically create game spaces is a straightforward technological evolution of existing map modification approaches
Source Patent Element
Game environment modification triggered by player interactions
PTD Variation
Blockchain-secured platform for collaborative game world generation
Obviousness Reasoning
Implementing decentralized collaborative mechanisms for game world creation represents an obvious technological extension of existing dynamic game design principles
35 U.S.C. § 103 Summary: Based on a comprehensive analysis of US Patent 11857876 and the submitted technical disclosure, a person of ordinary skill in the art would find the claimed innovations to be obvious variations of existing dynamic game environment technologies. The proposed system represents a predictable combination of known techniques in AI, machine learning, and interactive game design, thereby rendering potential patent claims obvious and unpatentable under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,876
TitleSystem and method for providing dynamically variable maps in a video game
Assignee(s)Activision Publishing, Inc.