Enhanced Automatic In-Game Subtitles and Closed Captions
Legal Citation
Summary of the Inventive Concept
This inventive concept improves the accuracy and efficiency of automatic in-game subtitles and closed captions by incorporating advanced audio analysis, machine learning-based voice profile matching, and personalized user preferences.
Background and Problem Solved
The original patent for automatic in-game subtitles and closed captions has limitations in accurately identifying in-game speakers, dynamically adjusting display positions, and catering to individual user preferences. This inventive concept addresses these limitations by introducing real-time audio analysis, multi-channel surround sound analysis, and user preference modules.
Detailed Description of the Inventive Concept
The inventive concept comprises a system and method for generating automatic in-game subtitles and closed captions. The system includes a real-time audio analyzer to identify in-game speakers and associate them with specific subtitles, a video stream processor to dynamically adjust the display position of the subtitles based on the in-game context, and a user preference module to store individual user settings for subtitle display. The method utilizes machine learning-based voice profile matching to improve the accuracy of in-game speaker identification, adjusts the font size and color of the subtitles based on the in-game environment, and ensures accurate timing of the subtitles with the in-game audio using a speech-to-text engine with low latency.
Novelty and Inventive Step
The inventive concept introduces novel features such as real-time audio analysis, machine learning-based voice profile matching, and personalized user preferences, which are not present in the original patent. These features provide a significant improvement in accuracy, efficiency, and user experience, making the inventive concept non-obvious and novel.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using different machine learning algorithms for voice profile matching, integrating with virtual reality or augmented reality gaming platforms, or incorporating additional audio cues such as sound effects or music to enhance the subtitle generation process.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the gaming industry, particularly in the areas of accessibility, user experience, and esports. The market for automatic in-game subtitles and closed captions is growing, driven by the increasing demand for inclusive gaming experiences and the need for efficient content creation tools.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |