Enhanced Automatic In-Game Subtitles and Closed Captions
Legal Citation
Summary of the Inventive Concept
This inventive concept improves the accuracy and efficiency of automatic in-game subtitles and closed captions by incorporating advanced audio analysis, machine learning-based voice profile matching, and personalized user preferences.
Background and Problem Solved
The original patent for automatic in-game subtitles and closed captions has limitations in accurately identifying in-game speakers, dynamically adjusting display positions, and catering to individual user preferences. This inventive concept addresses these limitations by introducing real-time audio analysis, multi-channel surround sound analysis, and user preference modules.
Detailed Description of the Inventive Concept
The inventive concept comprises a system and method for generating automatic in-game subtitles and closed captions. The system includes a real-time audio analyzer to identify in-game speakers and associate them with specific subtitles, a video stream processor to dynamically adjust the display position of the subtitles based on the in-game context, and a user preference module to store individual user settings for subtitle display. The method utilizes machine learning-based voice profile matching to improve the accuracy of in-game speaker identification, adjusts the font size and color of the subtitles based on the in-game environment, and ensures accurate timing of the subtitles with the in-game audio using a speech-to-text engine with low latency.
Novelty and Inventive Step
The inventive concept introduces novel features such as real-time audio analysis, machine learning-based voice profile matching, and personalized user preferences, which are not present in the original patent. These features provide a significant improvement in accuracy, efficiency, and user experience, making the inventive concept non-obvious and novel.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using different machine learning algorithms for voice profile matching, integrating with virtual reality or augmented reality gaming platforms, or incorporating additional audio cues such as sound effects or music to enhance the subtitle generation process.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the gaming industry, particularly in the areas of accessibility, user experience, and esports. The market for automatic in-game subtitles and closed captions is growing, driven by the increasing demand for inclusive gaming experiences and the need for efficient content creation tools.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Interactive Gaming Systems and Audio Processing Technologies, focusing on subtitle generation, speech recognition, and user interface design for video game environments
Person of Ordinary Skill (PHOSITA) Profile
A skilled professional with expertise in speech-to-text technologies, machine learning, audio signal processing, and user interface design for interactive gaming platforms, typically holding a master's degree in computer science, electrical engineering, or a related field with 3-5 years of specialized experience
Obviousness Rationale
A person having ordinary skill in the art would recognize that the PTD's proposed variations represent predictable extensions of the source patent's subtitle generation methodology. The core technical problem of accurate in-game subtitle generation remains consistent, with the PTD introducing incremental improvements in machine learning, audio analysis, and user customization that would be considered routine optimization techniques in the field. The proposed enhancements represent logical combinations of known techniques that a skilled practitioner would find obvious when seeking to improve subtitle generation systems.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |