Subtitle Generation for Immersive Environments and Interactive Applications
Legal Citation
Summary of the Inventive Concept
This inventive concept extends the core technology of automatic in-game subtitles and closed captions to various immersive environments and interactive applications, such as virtual reality, live events, telemedicine, virtual meetings, and augmented reality.
Background and Problem Solved
The original patent addressed the need for automatic subtitles and closed captions in gaming applications. However, the limitations of the original patent did not consider the broader applications of this technology in immersive environments and interactive applications. The new inventive concept addresses this gap by applying the core technology to these new areas, enhancing user experience and accessibility.
Detailed Description of the Inventive Concept
The inventive concept comprises a text conversion engine circuitry that processes audio streams from various immersive environments and interactive applications to generate subtitles. A display position determination module determines the display position for the subtitles based on the specific environment or application. In virtual reality, the subtitles are displayed in proximity to the speaker or relevant object. In live events, the subtitles are displayed near the speaker. In telemedicine, the subtitles are displayed in proximity to the healthcare provider. In virtual meetings, the subtitles are displayed near the participant. In augmented reality, the subtitles are displayed in the augmented reality environment.
Novelty and Inventive Step
The new inventive concept introduces the novel application of automatic subtitle generation to immersive environments and interactive applications, which is not obvious from the original patent. The inventive step lies in adapting the core technology to these new areas, requiring significant modifications to the text conversion engine circuitry and display position determination module.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include integrating the subtitle generation technology with other accessibility features, such as audio descriptions or sign language interpretation. Variations of the inventive concept could also include using machine learning algorithms to improve the accuracy of subtitle generation or developing specialized subtitle generation systems for specific industries, such as education or entertainment.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including gaming, entertainment, education, healthcare, and corporate communications. The target market includes companies developing immersive environments and interactive applications, as well as organizations seeking to improve accessibility and user experience in these areas.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |