Subtitle Generation for Immersive Environments and Interactive Applications

Publication ID: 24-11857877_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Subtitle Generation for Immersive Environments and Interactive Applications,” Published Technical Disclosure No. 24-11857877_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857877_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,877.

Summary of the Inventive Concept

This inventive concept extends the core technology of automatic in-game subtitles and closed captions to various immersive environments and interactive applications, such as virtual reality, live events, telemedicine, virtual meetings, and augmented reality.

Background and Problem Solved

The original patent addressed the need for automatic subtitles and closed captions in gaming applications. However, the limitations of the original patent did not consider the broader applications of this technology in immersive environments and interactive applications. The new inventive concept addresses this gap by applying the core technology to these new areas, enhancing user experience and accessibility.

Detailed Description of the Inventive Concept

The inventive concept comprises a text conversion engine circuitry that processes audio streams from various immersive environments and interactive applications to generate subtitles. A display position determination module determines the display position for the subtitles based on the specific environment or application. In virtual reality, the subtitles are displayed in proximity to the speaker or relevant object. In live events, the subtitles are displayed near the speaker. In telemedicine, the subtitles are displayed in proximity to the healthcare provider. In virtual meetings, the subtitles are displayed near the participant. In augmented reality, the subtitles are displayed in the augmented reality environment.

Novelty and Inventive Step

The new inventive concept introduces the novel application of automatic subtitle generation to immersive environments and interactive applications, which is not obvious from the original patent. The inventive step lies in adapting the core technology to these new areas, requiring significant modifications to the text conversion engine circuitry and display position determination module.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include integrating the subtitle generation technology with other accessibility features, such as audio descriptions or sign language interpretation. Variations of the inventive concept could also include using machine learning algorithms to improve the accuracy of subtitle generation or developing specialized subtitle generation systems for specific industries, such as education or entertainment.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in various industries, including gaming, entertainment, education, healthcare, and corporate communications. The target market includes companies developing immersive environments and interactive applications, as well as organizations seeking to improve accessibility and user experience in these areas.

CPC Classifications

SectionClassGroup
A A63 A63F13/53
A A63 A63F13/87
G G10 G10L17/06
G G10 G10L17/26
A A63 A63F2300/303
A A63 A63F2300/572

Original Patent Information

Patent NumberUS 11,857,877
TitleAutomatic in-game subtitles and closed captions
Assignee(s)ADVANCED MICRO DEVICES, INC., ATI Technologies ULC