Synergistic In-Game Subtitle Generation System
Legal Citation
Summary of the Inventive Concept
A novel system integrating AI, IoT, and blockchain technologies to generate personalized, real-time in-game subtitles and closed captions, enhancing gaming experiences and accessibility.
Background and Problem Solved
The original patent, 'Automatic in-game subtitles and closed captions', introduced a method for generating subtitles based on audio streams. However, it had limitations in terms of speaker identification, subtitle positioning, and data storage. The new inventive concept addresses these limitations by incorporating AI-powered dialogue analysis, IoT-based sensor networks, and blockchain-based decentralized storage, enabling more accurate and personalized subtitle generation.
Detailed Description of the Inventive Concept
The Synergistic In-Game Subtitle Generation System comprises multiple components: (1) a speech-to-text engine integrated with an AI-powered dialogue analysis module to identify speaker characteristics; (2) a blockchain-based decentralized storage system for storing and retrieving subtitle data; (3) a machine learning-based audio fingerprinting technique to identify in-game speakers; (4) a natural language processing module trained on a dataset of gaming-related text to generate subtitles; (5) a multi-channel surround sound analyzer integrated with an IoT-based sensor network to detect in-game audio cues; and (6) a subtitle positioning module using computer vision techniques to determine optimal display positions. These components work in tandem to provide real-time, personalized subtitles that enhance gaming experiences and accessibility.
Novelty and Inventive Step
The new claims introduce a synergistic combination of AI, IoT, and blockchain technologies, which is non-obvious and novel compared to the original patent. The integration of these distinct technologies enables more accurate speaker identification, efficient data storage, and personalized subtitle generation, thereby providing a significant improvement over existing subtitle generation methods.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include integrating additional AI-powered modules for sentiment analysis or emotional intelligence, using edge computing for real-time processing, or incorporating virtual and augmented reality features to further enhance gaming experiences.
Potential Commercial Applications and Market
The Synergistic In-Game Subtitle Generation System has significant commercial potential in the gaming industry, particularly in the areas of accessibility, esports, and cloud gaming. The system could be integrated into popular gaming platforms, providing a competitive edge and enhancing user experiences. Additionally, the system's AI-powered dialogue analysis and natural language processing capabilities could be applied to other industries, such as education, entertainment, and customer service.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |