Enhanced In-Game Subtitle Generation and Display
Legal Citation
Summary of the Inventive Concept
An advanced system and method for generating and displaying in-game subtitles, utilizing machine learning models to predict optimal display positions and adapt to user preferences, thereby enhancing user comprehension and engagement.
Background and Problem Solved
The original patent, 'Automatic in-game subtitles and closed captions', provides a foundation for in-game subtitle generation. However, it has limitations in accurately determining display positions and adapting to user preferences. This new inventive concept addresses these limitations by incorporating machine learning models and user-submitted preferences to improve subtitle display accuracy and user experience.
Detailed Description of the Inventive Concept
The enhanced system comprises a gaming overlay application, a machine learning model, a speech-to-text engine, and a video stream analyzer. The machine learning model is trained on a dataset of user-submitted subtitle placement preferences and in-game audio cues. The gaming overlay application generates subtitles from an audio stream and displays them at predicted optimal display positions. The system can also adapt subtitle display styles, colors, or fonts based on identified in-game audio cues to improve user engagement. Furthermore, the system can analyze audio streams to identify in-game speaker characteristics, allowing for more accurate subtitle display positioning.
Novelty and Inventive Step
The new inventive concept introduces the use of machine learning models to predict optimal subtitle display positions, adapt to user preferences, and improve user comprehension. This is a significant departure from the original patent, which relied solely on video stream analysis for display positioning. The incorporation of machine learning and user-submitted preferences provides a non-obvious and novel solution to the limitations of the original patent.
Alternative Embodiments and Variations
Alternative embodiments may include utilizing different machine learning models, such as neural networks or decision trees, to predict optimal display positions. Additionally, the system could be integrated with other gaming features, such as voice chat or gameplay analytics, to further enhance the user experience. Variations may also include adapting the system for use in other multimedia applications, such as video streaming or virtual reality.
Potential Commercial Applications and Market
The enhanced in-game subtitle generation and display system has significant commercial potential in the gaming industry, particularly among gamers with disabilities or language barriers. The system could be integrated into popular gaming platforms, such as console or PC games, to improve user experience and accessibility. Additionally, the technology could be licensed to other industries, such as video streaming or virtual reality, to enhance their multimedia applications.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |