Subtitle Generation for Diverse Applications
Legal Citation
Summary of the Inventive Concept
This inventive concept leverages the core technology of automatic in-game subtitles and closed captions to provide real-time subtitles in various industries, including virtual reality, telemedicine, smart homes, language learning, and museum exhibits.
Background and Problem Solved
The original patent focused on generating subtitles for in-game audio streams. However, this technology has limitations when applied to other industries where real-time subtitles are crucial. The new inventive concept addresses this limitation by adapting the core technology to cater to diverse applications, ensuring seamless subtitle integration and enhancing user experience.
Detailed Description of the Inventive Concept
The inventive concept comprises a subtitle generation module that analyzes audio streams from various sources and generates subtitles in real-time. The module is integrated with a display module that synchronizes the subtitles with the audio stream. In virtual reality environments, the system utilizes a virtual reality headset to receive audio and video streams. In telemedicine platforms, the system receives audio streams from conferences and displays subtitles in synchronization. Similarly, in smart home environments, the system integrates with smart speakers and displays subtitles on smart display devices. In language learning platforms, the system generates subtitles in a target language, and in museum exhibits, it provides subtitles for audio guides.
Novelty and Inventive Step
The new claims introduce novel applications and use cases that were not originally considered in the original patent. The inventive step lies in adapting the core technology to cater to diverse industries, ensuring real-time subtitle integration and enhancing user experience.
Alternative Embodiments and Variations
Alternative embodiments include using machine learning algorithms to improve subtitle accuracy, integrating with wearable devices for personalized subtitles, and incorporating subtitles into augmented reality experiences. Variations may include using different subtitle formats, such as closed captions or audio descriptions, and adapting the system for use in other industries, such as education or entertainment.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including virtual reality, telemedicine, smart homes, language learning, and museum exhibits. The target market includes companies and organizations seeking to enhance user experience, improve accessibility, and provide real-time subtitles in diverse applications.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |