Intelligent In-Game Subtitle Generation and Rendering for Enhanced Gaming Experiences
Legal Citation
Summary of the Inventive Concept
A next-generation subtitle generation system that leverages AI, machine learning, and real-time audio analysis to provide personalized, immersive, and accessible gaming experiences.
Background and Problem Solved
The original patent for automatic in-game subtitles and closed captions addressed the need for improved gaming accessibility. However, it relied on limited audio stream processing and lacked advanced features for personalized and immersive experiences. This new inventive concept builds upon the original patent's foundation, overcoming its limitations by introducing advanced AI-driven audio analysis, real-time subtitle generation, and personalized rendering capabilities.
Detailed Description of the Inventive Concept
The new inventive concept consists of multiple components, including a neural network-based audio analysis module, real-time subtitle generation module, cloud-based subtitle generation service, user profiling module, and dynamic subtitle generation module. These components work in tandem to identify and separate audio streams from different in-game speakers, generate subtitles based on the identified audio streams, and render them in proximity to their associated in-game objects. Additionally, the system can amplify audio cues associated with specific in-game events or actions, render corresponding subtitles or closed captions in a 3D virtual environment, and provide personalized gaming accessibility features.
Novelty and Inventive Step
The new claims introduce significant advancements over the original patent, including the use of AI-driven audio analysis, real-time subtitle generation, and personalized rendering capabilities. These features provide a paradigm shift in gaming accessibility, enabling more immersive and engaging experiences for gamers.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include integrating the subtitle generation system with virtual reality (VR) or augmented reality (AR) platforms, utilizing edge computing for real-time subtitle rendering, or incorporating natural language processing (NLP) for more accurate subtitle generation.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the gaming industry, particularly in the areas of gaming accessibility, esports, and immersive gaming experiences. The target market includes gaming platform providers, game developers, and gamers seeking enhanced accessibility and immersion features.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/53 |
| A | A63 | A63F13/87 |
| G | G10 | G10L17/06 |
| G | G10 | G10L17/26 |
| A | A63 | A63F2300/303 |
| A | A63 | A63F2300/572 |
Original Patent Information
| Patent Number | US 11,857,877 |
|---|---|
| Title | Automatic in-game subtitles and closed captions |
| Assignee(s) | ADVANCED MICRO DEVICES, INC., ATI Technologies ULC |