Enhanced Prompt Information Transmission in Multiplayer Online Battle Programs

Publication ID: 24-11857878_0006_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Prompt Information Transmission in Multiplayer Online Battle Programs,” Published Technical Disclosure No. 24-11857878_0006_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857878_0006_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,878.

Summary of the Inventive Concept

This inventive concept discloses various improvements to prompt information transmission in multiplayer online battle programs, enhancing user experience, and improving overall game performance.

Background and Problem Solved

In the original patent, the method, apparatus, and terminal for transmitting prompt information in multiplayer online battle programs had limitations in terms of adaptability, user preference, and network condition awareness. The new inventive concept addresses these limitations by introducing dynamic adjustments to display priority, transmission rate, and content format, as well as user-specific encryption and transmission timing adjustments.

Detailed Description of the Inventive Concept

The inventive concept comprises four primary aspects: 1) dynamic adjustment of display priority based on user-selected prompt information type and current game state; 2) transmission rate adjustment based on network conditions; 3) personalized prompt information transmission adapted to user preferences; and 4) user-specific encryption and transmission timing adjustments. These enhancements ensure prompt information is delivered efficiently and effectively, improving the overall gaming experience.

Novelty and Inventive Step

The inventive concept's novelty lies in its ability to adapt prompt information transmission to various factors, such as user preference, game state, and network conditions, providing a more tailored and efficient experience. The inventive step is the combination of these adaptive mechanisms, which overcome the limitations of the original patent.

Alternative Embodiments and Variations

Alternative embodiments may include using machine learning algorithms to predict user preferences, integrating the inventive concept with other game features, or applying the concept to other genres of games. Variations may include different user interface designs, additional encryption methods, or adjusting transmission timing based on other factors.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in the gaming industry, particularly in the multiplayer online battle arena (MOBA) genre. It can be integrated into existing games, providing a competitive advantage, or used as a selling point for new games. The target market includes game developers, publishers, and gamers seeking enhanced gaming experiences.

CPC Classifications

SectionClassGroup
A A63 A63F13/533
A A63 A63F13/2145
A A63 A63F13/822
A A63 A63F13/847
A A63 A63F13/92

Field of Art

Computer gaming technologies, specifically multiplayer online battle arena (MOBA) game interfaces and communication systems, with expertise in user interaction design, real-time information transmission, and game state management

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with 3-5 years experience in game development, familiar with user interface design patterns, network communication protocols, and interactive gaming systems, possessing skills in UI/UX design, game state management, and real-time information transmission

Obviousness Rationale

A person of ordinary skill would recognize that the PTD's variations represent predictable extensions of the source patent's core teachings about prompt information transmission in multiplayer games. The disclosed adaptive mechanisms are logical refinements that address known limitations in game communication systems. The technical variations represent standard design optimization strategies commonly employed by skilled practitioners to improve user experience and system performance.

Obvious Combinations & Variations

Source Patent Element
UI interaction panel with signal control and button mechanisms for displaying game prompts
PTD Variation
Dynamic display priority adjustment based on user selection and game state
Obviousness Reasoning
A PHOSITA would find it obvious to modify UI interaction mechanisms to prioritize information dynamically, as this represents a predictable solution to managing complex game information hierarchies
Source Patent Element
Transmission of game-related signals and prompts between user terminal and game server
PTD Variation
Network condition-based transmission rate adjustment
Obviousness Reasoning
Adapting transmission rates based on network performance is a well-known technique in networked systems, representing a standard optimization approach for maintaining consistent user experience
Source Patent Element
User interface for displaying game interaction elements
PTD Variation
Personalized prompt information formatting based on user preferences
Obviousness Reasoning
Customizing user interface elements to individual preferences is a standard design practice in interactive systems, representing an obvious extension of existing UI design principles
Source Patent Element
Game event notification transmission mechanisms
PTD Variation
User-specific encryption key for prompt information transmission
Obviousness Reasoning
Implementing user-specific security measures is a predictable enhancement in networked gaming systems, representing a standard approach to improving data transmission security
Source Patent Element
Signal control mechanisms for displaying game prompts
PTD Variation
Machine learning algorithms for predicting user prompt preferences
Obviousness Reasoning
Applying machine learning to user interaction patterns is a known technique for improving system responsiveness, representing an obvious technological progression
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857878 and the disclosed variations, a person of ordinary skill in the art would find the claimed innovations obvious and therefore unpatentable. The technical extensions represent predictable combinations of known techniques in multiplayer game communication systems, lacking the requisite non-obviousness for patent protection.

Original Patent Information

Patent NumberUS 11,857,878
TitleMethod, apparatus, and terminal for transmitting prompt information in multiplayer online battle program
Assignee(s)SHENZHEN CHINA STAR OPTOELECTRONICS SEMICONDUCTOR DISPLAY TECHNOLOGY CO., LTD.