Adaptive Audio Experience Platform
Legal Citation
Summary of the Inventive Concept
The Adaptive Audio Experience Platform leverages the core technology of generating unique non-looping sound streams from audio clips and tracks to create immersive, personalized, and adaptive audio experiences across various industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions.
Background and Problem Solved
The original patent's technology, although effective for generating sound streams, was limited to relaxation and meditation applications. However, the lack of adaptability and personalization in audio experiences across various industries remains a significant problem. The Adaptive Audio Experience Platform addresses this limitation by applying the core technology to new industries, enabling the creation of unique, immersive, and engaging audio experiences that cater to diverse user needs and preferences.
Detailed Description of the Inventive Concept
The Adaptive Audio Experience Platform consists of a sound stream generator, which utilizes the original patent's method of mixing audio segments to generate unique non-looping sound streams. The platform also incorporates industry-specific components, such as VR audio renderers, exercise trackers, and exhibit controllers, to adapt the sound streams to the respective application. For instance, in virtual reality applications, the sound stream generator works in tandem with the VR audio renderer to create an immersive audio environment. Similarly, in mental health therapy, the sound stream generator selects audio source clips based on a user's emotional state to promote relaxation and stress relief.
Novelty and Inventive Step
The new claims introduce the novelty of applying the core technology to entirely new industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions. The inventive step lies in the adaptation of the sound stream generator to work seamlessly with industry-specific components, enabling the creation of unique, immersive, and engaging audio experiences that were not possible with the original patent's technology.
Alternative Embodiments and Variations
Alternative embodiments of the Adaptive Audio Experience Platform could include the integration of AI-powered audio analysis, real-time audio processing, and multi-modal sensory feedback. Variations of the platform could be designed for specific industries, such as education, healthcare, or entertainment, to cater to their unique audio experience requirements.
Potential Commercial Applications and Market
The Adaptive Audio Experience Platform has vast commercial potential across various industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions. The platform can be licensed to companies operating in these industries, enabling them to create unique, immersive, and engaging audio experiences that enhance user engagement, improve therapy outcomes, and increase customer satisfaction. The market potential is significant, with the global virtual reality market alone projected to reach $44.7 billion by 2024.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/54 |
| G | G06 | G06F3/165 |
Original Patent Information
| Patent Number | US 11,857,880 |
|---|---|
| Title | Systems for generating unique non-looping sound streams from audio clips and audio tracks |
| Assignee(s) | SYNAPTICATS, INC. |