Adaptive Audio Experience Platform

Publication ID: 24-11857880_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Adaptive Audio Experience Platform,” Published Technical Disclosure No. 24-11857880_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857880_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,880.

Summary of the Inventive Concept

The Adaptive Audio Experience Platform leverages the core technology of generating unique non-looping sound streams from audio clips and tracks to create immersive, personalized, and adaptive audio experiences across various industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions.

Background and Problem Solved

The original patent's technology, although effective for generating sound streams, was limited to relaxation and meditation applications. However, the lack of adaptability and personalization in audio experiences across various industries remains a significant problem. The Adaptive Audio Experience Platform addresses this limitation by applying the core technology to new industries, enabling the creation of unique, immersive, and engaging audio experiences that cater to diverse user needs and preferences.

Detailed Description of the Inventive Concept

The Adaptive Audio Experience Platform consists of a sound stream generator, which utilizes the original patent's method of mixing audio segments to generate unique non-looping sound streams. The platform also incorporates industry-specific components, such as VR audio renderers, exercise trackers, and exhibit controllers, to adapt the sound streams to the respective application. For instance, in virtual reality applications, the sound stream generator works in tandem with the VR audio renderer to create an immersive audio environment. Similarly, in mental health therapy, the sound stream generator selects audio source clips based on a user's emotional state to promote relaxation and stress relief.

Novelty and Inventive Step

The new claims introduce the novelty of applying the core technology to entirely new industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions. The inventive step lies in the adaptation of the sound stream generator to work seamlessly with industry-specific components, enabling the creation of unique, immersive, and engaging audio experiences that were not possible with the original patent's technology.

Alternative Embodiments and Variations

Alternative embodiments of the Adaptive Audio Experience Platform could include the integration of AI-powered audio analysis, real-time audio processing, and multi-modal sensory feedback. Variations of the platform could be designed for specific industries, such as education, healthcare, or entertainment, to cater to their unique audio experience requirements.

Potential Commercial Applications and Market

The Adaptive Audio Experience Platform has vast commercial potential across various industries, including virtual reality, mental health therapy, exercise and fitness, video games, and museum exhibitions. The platform can be licensed to companies operating in these industries, enabling them to create unique, immersive, and engaging audio experiences that enhance user engagement, improve therapy outcomes, and increase customer satisfaction. The market potential is significant, with the global virtual reality market alone projected to reach $44.7 billion by 2024.

CPC Classifications

SectionClassGroup
A A63 A63F13/54
G G06 G06F3/165

Field of Art

Audio signal processing and interactive media systems, focusing on dynamic audio generation and adaptive sound stream technologies. Requires expertise in digital signal processing, audio engineering, and interactive media design

Person of Ordinary Skill (PHOSITA) Profile

A professional with a degree in electrical engineering, computer science, or audio engineering, possessing knowledge of digital audio manipulation, signal processing algorithms, and interactive media system design

Obviousness Rationale

A PHOSITA would recognize that the source patent's core technology of generating non-looping sound streams provides a fundamental framework that can be readily adapted to various interactive contexts. The PTD's variations represent predictable extensions of the original audio mixing and stream generation methodology by applying the core technique to domain-specific applications. The technical principles of audio segment selection, stream generation, and dynamic adaptation are consistent across the proposed variations, indicating an obvious progression of the original patent's teachings.

Obvious Combinations & Variations

Source Patent Element
Method of mixing audio segments from multiple source clips to generate unique sound streams
PTD Variation
Applying sound stream generation to virtual reality audio rendering
Obviousness Reasoning
Integrating audio stream generation with VR rendering represents a known technique for creating immersive environments, using predictable signal processing methods
Source Patent Element
Selecting and cross-fading audio segments based on user input or conditions
PTD Variation
Generating audio soundscapes for mental health therapy based on emotional state
Obviousness Reasoning
Adapting audio stream generation to emotional context is a predictable application of existing audio selection and mixing techniques
Source Patent Element
Dynamic audio track selection and playback methods
PTD Variation
Creating adaptive audio feedback for exercise routines based on user performance
Obviousness Reasoning
Modifying audio streams in response to user interactions represents a standard design choice in interactive media systems
Source Patent Element
Audio stream generation with configurable playback conditions
PTD Variation
Dynamically adjusting sound streams in response to video game events
Obviousness Reasoning
Implementing context-responsive audio is a well-established technique in interactive entertainment technologies
35 U.S.C. § 103 Summary: Based on US Patent 11857880's teachings of non-looping sound stream generation, the present publication demonstrates that a person of ordinary skill in the art would find the disclosed variations in virtual reality, therapy, fitness, gaming, and exhibition contexts to be obvious extensions of existing audio processing technologies, thus rendering potential claims in these domains anticipated and non-patentable.

Original Patent Information

Patent NumberUS 11,857,880
TitleSystems for generating unique non-looping sound streams from audio clips and audio tracks
Assignee(s)SYNAPTICATS, INC.