Synergistic Audio Experience Systems
Legal Citation
Summary of the Inventive Concept
The present invention integrates AI, IoT, blockchain, and new materials to create immersive, personalized, and adaptive audio experiences, revolutionizing the audio industry.
Background and Problem Solved
The original patent addressed the limitation of ambient sound recordings by generating unique non-looping sound streams. However, it lacked the ability to provide personalized, immersive, and adaptive audio experiences. The present invention solves this problem by synergistically combining distinct technologies to create a new, more powerful system.
Detailed Description of the Inventive Concept
The inventive concept comprises a sound stream generator using audio source clips and a timeline renderer system, an AI-powered audio analyzer for identifying emotional responses to audio segments, and a blockchain-based audio rights management system for secure audio content distribution. Additionally, the system can be integrated with IoT-based sensor systems, haptic feedback systems, and virtual reality engines to create immersive audio-visual experiences. The system can also analyze user listening history and preferences using machine learning algorithms to generate personalized audio playlists.
Novelty and Inventive Step
The new claims introduce the novel combination of AI, IoT, blockchain, and new materials to create immersive, personalized, and adaptive audio experiences, which is non-obvious compared to the original patent's sound stream generation method.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept include wearable devices, mobile applications, and home entertainment systems, each with varying degrees of AI-powered audio analysis, IoT-based sensor integration, and blockchain-based audio rights management.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the audio industry, particularly in the fields of relaxation and meditation, gaming, virtual reality, and entertainment. The target market includes consumers seeking personalized audio experiences, content creators looking for secure audio distribution, and companies developing immersive audio-visual technologies.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/54 |
| G | G06 | G06F3/165 |
Original Patent Information
| Patent Number | US 11,857,880 |
|---|---|
| Title | Systems for generating unique non-looping sound streams from audio clips and audio tracks |
| Assignee(s) | SYNAPTICATS, INC. |