Adaptable Audio Processing Technology for Diverse Industries
Legal Citation
Summary of the Inventive Concept
The present inventive concept leverages the core audio processing technology of the original networked gaming headset patent to create innovative solutions for various industries, including personalized healthcare, customer experience, immersive language learning, real-time language translation, and remote mental health therapy.
Background and Problem Solved
The original networked gaming headset patent addressed the limitations of traditional gaming headsets by providing a programmable audio solution for online multiplayer games. However, the technology's potential extends beyond gaming. The present inventive concept tackles the problem of adapting this technology to diverse industries, providing tailored audio processing solutions to address specific needs and challenges.
Detailed Description of the Inventive Concept
The inventive concept comprises a wearable device or headset configurable to process audio for various applications, and at least one circuit for controlling operation of the device. The circuit is configured to request a personalized profile or information from a central repository or server, facilitating access to tailored audio processing solutions. In personalized healthcare, the wearable device monitors vital signs and requests a personalized health profile. In customer experience, the headset processes audio for a virtual shopping experience and obtains product demonstration information from a sales representative. In immersive language learning, the virtual reality headset requests a language learning profile from a central repository. In real-time language translation, the headset obtains translation information from a server during a conference call. In remote mental health therapy, the headset requests a personalized therapy profile from a central repository.
Novelty and Inventive Step
The new claims introduce novel applications and use cases for the core audio processing technology, expanding its scope beyond gaming to diverse industries. The inventive step lies in adapting the technology to address specific challenges and needs in these industries, providing tailored solutions that were not obvious from the original patent.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include variations in wearable device design, circuit configurations, and central repository structures. For example, the wearable device could be replaced with a mobile application, or the central repository could be decentralized using blockchain technology.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including healthcare, retail, education, and mental health. The technology's adaptability and versatility make it an attractive solution for companies seeking to enhance customer experience, improve language learning outcomes, or provide personalized healthcare solutions.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/54 |
| A | A63 | A63F13/215 |
| A | A63 | A63F13/35 |
| A | A63 | A63F13/77 |
| A | A63 | A63F13/98 |
| H | H04 | H04R1/1091 |
| H | H04 | H04R3/00 |
| H | H04 | H04R27/00 |
| H | H04 | H04R2201/107 |
| H | H04 | H04R2227/003 |
Original Patent Information
| Patent Number | US 11,857,881 |
|---|---|
| Title | Networked gaming headset |
| Assignee(s) | Voyetra Turtle Beach, Inc. |