Match-Based Optimization and Personalization in Diverse Industries

Publication ID: 24-11857882_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Match-Based Optimization and Personalization in Diverse Industries,” Published Technical Disclosure No. 24-11857882_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857882_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,882.

Summary of the Inventive Concept

This inventive concept applies the core technology of altering computer game tiles to new applications and use cases in warehouse inventory management, retail shopping, manufacturing processes, medical diagnosis, and educational learning outcomes, enabling efficient, personalized, and optimized solutions.

Background and Problem Solved

The original patent disclosed a method for altering a display of computer game tiles to remove matching separable ends of selectable objects in response to user input. However, this technology's potential extends beyond gaming. In various industries, inefficient processes, inaccurate diagnoses, and ineffective learning pathways plague operations. This inventive concept addresses these limitations by adapting the core technology to tackle these specific problems.

Detailed Description of the Inventive Concept

The inventive concept comprises a computer-implemented method for altering a display of objects to remove matching separable ends of selectable objects in response to user input indicating correct matches. In warehouse inventory management, this method optimizes storage and retrieval of items. In retail shopping, it provides personalized product recommendations. In manufacturing processes, it optimizes component pairing and assembly. In medical diagnosis, it facilitates accurate diagnosis and treatment. In educational learning outcomes, it provides personalized learning pathways.

Novelty and Inventive Step

The new claims introduce a non-obvious and innovative application of the original patent's technology to diverse industries, leveraging the core concept of altering displays to remove matching separable ends of selectable objects. This adaptation enables efficient, personalized, and optimized solutions in various fields.

Alternative Embodiments and Variations

Alternative embodiments may include adapting the method to accommodate different input devices, such as voice commands or gesture recognition. Variations may involve integrating the method with existing systems, such as enterprise resource planning software or learning management systems.

Potential Commercial Applications and Market

The inventive concept has vast commercial potential in industries such as logistics, retail, manufacturing, healthcare, and education. The target market includes companies seeking to optimize their operations, improve customer experiences, and enhance learning outcomes.

CPC Classifications

SectionClassGroup
A A63 A63F13/69
A A63 A63F13/80

Field of Art

Computer-implemented interactive systems, specifically game design, user interface optimization, and interactive matching technologies across digital platforms

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in user interface design, game mechanics, interactive systems, and cross-domain technology adaptation, possessing knowledge of user interaction patterns and computational methods for object matching and display manipulation

Obviousness Rationale

A PHOSITA would recognize the fundamental pattern of object matching and display alteration disclosed in the source patent as a generalizable interaction mechanism that can be systematically applied across diverse domains. The core technical concept of removing matching separable ends based on user input represents a transferable computational method with broad applicability beyond gaming. The PTD demonstrates predictable extensions of this core interaction paradigm by mapping the original game tile matching mechanism onto different contextual problem-solving scenarios.

Obvious Combinations & Variations

Source Patent Element
Method of distributing prize pieces over selectable objects in a computer game
PTD Variation
Applying matching mechanism to warehouse inventory management for optimizing storage and retrieval
Obviousness Reasoning
Predictable application of object matching technique to inventory tracking, representing a known design strategy for systematizing selection and categorization processes
Source Patent Element
User interaction with selectable game objects having separable ends
PTD Variation
Extending interaction model to medical image diagnosis for facilitating accurate diagnostic matching
Obviousness Reasoning
Known technique of translating interactive selection mechanisms into domain-specific problem-solving contexts with finite, identifiable solution sets
Source Patent Element
Computer game display manipulation based on user input
PTD Variation
Adapting display alteration method to manufacturing component pairing and assembly processes
Obviousness Reasoning
Obvious design choice to leverage established interaction paradigm for optimizing component selection and matching across different technical domains
Source Patent Element
Dynamic display of selectable objects with matching criteria
PTD Variation
Implementing personalized product recommendation systems in retail shopping interfaces
Obviousness Reasoning
Predictable extension of interactive matching mechanism to recommendation technologies using known user interaction design principles
Source Patent Element
Computer-implemented method for managing game object interactions
PTD Variation
Creating personalized learning pathways in educational technology platforms
Obviousness Reasoning
Obvious adaptation of interactive object matching technique to educational content selection and progression tracking
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857882, a person of ordinary skill in the art would find the variations disclosed in the Published Technical Disclosure to represent obvious extensions of the fundamental interactive matching and display alteration method, rendering potential claims covering such domain-specific adaptations anticipated and non-patentable under 35 U.S.C. ยง 103.

Original Patent Information

Patent NumberUS 11,857,882
TitleAltering computer game tiles having multiple matchable ends
Assignee(s)Superplay Ltd