Adaptive Computer Game Tiles for Specialized Environments

Publication ID: 24-11857882_0004_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Computer Game Tiles for Specialized Environments,” Published Technical Disclosure No. 24-11857882_0004_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857882_0004_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,882.

Summary of the Inventive Concept

A system and method for adapting computer game tiles to specific, narrow markets or unique operational environments, ensuring a tailored experience for users.

Background and Problem Solved

The original patent, 'Altering computer game tiles having multiple matchable ends,' provides a general framework for altering computer game displays. However, it lacks adaptations for specific, high-stakes environments. The present inventive concept addresses this limitation by introducing specialized variations and niche solutions for high-security needs, disaster relief, extreme weather conditions, and unique operational environments.

Detailed Description of the Inventive Concept

The inventive concept comprises a system and method for adapting computer game tiles to specific environments. In a high-security environment, a secure server encrypts user input and altered computer game tiles. For disaster relief, the system identifies matching separable ends and alters the display to provide a sense of accomplishment and motivation. In extreme weather conditions, the system provides a calming and soothing experience. For niche markets, the system offers a customized experience, and for unique operational environments, it fosters a sense of community and social interaction.

Novelty and Inventive Step

The inventive concept's novelty lies in its ability to adapt computer game tiles to specific, narrow markets or unique operational environments, introducing encryption, motivation, calming experiences, customization, and social interaction features. These features are non-obvious and provide a distinct advantage over the original patent.

Alternative Embodiments and Variations

Alternative embodiments may include adapting the system for use in other specialized environments, such as healthcare, education, or accessibility. Variations may include incorporating additional features, such as real-time feedback, leaderboards, or virtual rewards.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in various industries, including gaming, education, healthcare, and disaster relief. It can be marketed as a customizable, adaptive solution for specific environments, offering a unique value proposition to users and organizations operating in these domains.

CPC Classifications

SectionClassGroup
A A63 A63F13/69
A A63 A63F13/80

Field of Art

Computer game interfaces and interactive digital entertainment systems, specifically focused on game tile manipulation and user interaction mechanics

Person of Ordinary Skill (PHOSITA) Profile

A software engineer with expertise in game design, user interface development, and interactive digital systems, familiar with adaptive game mechanics and user experience optimization

Obviousness Rationale

A person of ordinary skill would recognize that the PTD's variations represent predictable extensions of the source patent's core game tile matching and interaction methodology. The disclosed adaptations merely apply known game design principles to specific contextual environments, utilizing standard software engineering techniques for customization and user engagement. The fundamental game mechanics remain consistent with the source patent's core technological approach.

Obvious Combinations & Variations

Source Patent Element
Method of distributing prize pieces over selectable objects in a computer game
PTD Variation
Adapting game tiles for high-security environments with encryption of user inputs and game states
Obviousness Reasoning
Applying standard cryptographic techniques to game interfaces is a predictable solution for securing interactive digital systems, representing a known technique in software security
Source Patent Element
Removing matching separable ends of selectable objects in response to user input
PTD Variation
Modifying game display mechanics to provide motivational feedback in disaster relief contexts
Obviousness Reasoning
Adapting user interface responses to specific emotional or contextual needs is a standard design approach in interactive systems, representing a predictable variation of existing game interaction methods
Source Patent Element
Displaying selectable objects with multiple matchable ends
PTD Variation
Customizing game tile interfaces for niche markets with specialized pattern matching
Obviousness Reasoning
Tailoring game interfaces to specific user groups is a well-established design practice, utilizing known techniques of user experience customization
Source Patent Element
Computer game with selectable objects and matching mechanisms
PTD Variation
Creating social interaction and community-building features within game tile interfaces
Obviousness Reasoning
Incorporating social interaction elements into game mechanics is a known technique for enhancing user engagement, representing a predictable extension of existing game design principles
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857882 and the published technical disclosure, a person of ordinary skill in the art would find the claimed variations obvious and anticipated. The disclosed adaptations represent predictable extensions of existing game tile interaction methodologies, applying standard software engineering techniques to create context-specific game experiences without requiring inventive step beyond the existing technological framework.

Original Patent Information

Patent NumberUS 11,857,882
TitleAltering computer game tiles having multiple matchable ends
Assignee(s)Superplay Ltd