Enhanced Computer Game Tile Matching System

Publication ID: 24-11857882_0006_PTD
Published: October 28, 2025
Category:Direct Improvements & Enhancements

Legal Citation

pr1or.art Inc., “Enhanced Computer Game Tile Matching System,” Published Technical Disclosure No. 24-11857882_0006_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857882_0006_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,882.

Summary of the Inventive Concept

A computer game system that dynamically adjusts game elements to facilitate correct matches, improve user engagement, and enhance overall gaming experience.

Background and Problem Solved

The original patent, 'Altering computer game tiles having multiple matchable ends,' had limitations in efficiently removing matching separable ends, leading to user frustration and disengagement. The new inventive concept addresses these limitations by introducing advanced game engine features, user interface enhancements, and adaptive game logic to improve the matching process.

Detailed Description of the Inventive Concept

The Enhanced Computer Game Tile Matching System comprises a game engine, user interface module, separable end detection module, and game logic module. The game engine removes matching separable ends in response to user input, while the user interface module visually distinguishes removed separable ends. The separable end detection module tracks separable ends, and the game logic module adapts game rules based on the number of remaining separable ends. The system can also include game analytics and adaptation modules to optimize the game and improve user engagement.

Novelty and Inventive Step

The new claims introduce novel features, such as the visual distinction of removed separable ends, adaptive game logic, and time-based constraints on separable end removal. These enhancements provide a non-obvious improvement over the original patent, allowing for a more efficient and engaging gaming experience.

Alternative Embodiments and Variations

Alternative embodiments may include varying the game engine's removal algorithm, incorporating additional user interface features, or integrating the system with existing game platforms. Variations could also involve adjusting the game analytics module to focus on different aspects of user behavior or incorporating machine learning algorithms to optimize the game adaptation module.

Potential Commercial Applications and Market

The Enhanced Computer Game Tile Matching System has significant commercial potential in the gaming industry, particularly in the development of puzzle, strategy, and casual games. The system's ability to improve user engagement and facilitate correct matches can lead to increased player retention, in-game purchases, and overall revenue growth.

CPC Classifications

SectionClassGroup
A A63 A63F13/69
A A63 A63F13/80

Field of Art

Computer game design and interactive digital entertainment systems, specifically focused on game mechanics involving object matching, tile manipulation, and user interaction interfaces

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or game designer with expertise in interactive game development, user interface design, game mechanics implementation, and experience with object-oriented programming and game engine development

Obviousness Rationale

A person having ordinary skill in the art would recognize that the PTD's variations represent predictable extensions of the source patent's core game matching mechanics. The proposed enhancements involve standard software design techniques for improving user engagement and game interactivity. The modifications primarily involve adding analytics, adaptive game logic, and visual interface improvements that are common design approaches in interactive game systems.

Obvious Combinations & Variations

Source Patent Element
Method of distributing prize pieces over selectable game objects
PTD Variation
Adding game analytics module to track user behavior and optimize prize distribution
Obviousness Reasoning
Tracking user interactions and dynamically adjusting game parameters is a known technique in game design for improving user engagement, representing a predictable application of data analysis to interactive systems
Source Patent Element
Displaying selectable objects with separable ends
PTD Variation
Visually distinguishing removed separable ends and implementing time-based constraints on match removal
Obviousness Reasoning
User interface enhancements and adding temporal mechanics are standard design choices for increasing game complexity and player challenge, which would be obvious to a skilled game designer
Source Patent Element
Computer game with matching selectable objects
PTD Variation
Implementing a separable end detection module that adapts game rules based on remaining object configurations
Obviousness Reasoning
Dynamic rule adaptation based on game state is a common software design pattern in interactive systems, representing a predictable evolution of game mechanics
Source Patent Element
Distribution of prize pieces across game objects
PTD Variation
Introducing bonus rewards for rapid correct matches and implementing machine learning optimization
Obviousness Reasoning
Incentive mechanisms and adaptive learning algorithms are well-established techniques in game design for enhancing player motivation and system responsiveness
Source Patent Element
User interaction with computer game objects
PTD Variation
Rearranging selectable objects to minimize pattern mismatches and facilitate correct matches
Obviousness Reasoning
Algorithmic object manipulation to improve user success is a standard problem-solving approach in game interface design, representing an obvious optimization technique
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857882 and the disclosed technical variations, a person having ordinary skill in the art would find the claimed game interaction and object matching techniques to be obvious modifications of existing game design principles. The proposed enhancements represent predictable combinations of known game mechanics, user interface design techniques, and interactive system optimization strategies, thereby rendering subsequent claims involving similar technical approaches unpatentable under 35 U.S.C. Section 103.

Original Patent Information

Patent NumberUS 11,857,882
TitleAltering computer game tiles having multiple matchable ends
Assignee(s)Superplay Ltd