Adaptive Computer Game Tiles for Niche Environments

Publication ID: 24-11857882_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Computer Game Tiles for Niche Environments,” Published Technical Disclosure No. 24-11857882_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857882_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,882.

Summary of the Inventive Concept

A system and method for adapting computer game tiles to specific, narrow market or operational environments, such as high-security needs, disaster relief, or extreme weather conditions, by removing matching separable ends of selectable objects in response to user input.

Background and Problem Solved

The original patent disclosed a method for altering computer game tiles having multiple matchable ends, but it did not address the limitations of implementing this method in specialized or niche environments. The present inventive concept solves this problem by providing tailored solutions for these environments, ensuring secure, reliable, and effective gameplay.

Detailed Description of the Inventive Concept

The inventive concept comprises a system and method for adapting computer game tiles to specific, narrow market or operational environments. In a high-security environment, the system utilizes a secure server and client device to encrypt and decrypt game data. In a disaster relief scenario, the method provides a computer game that trains relief workers to identify and match resources in emergency situations. For extreme weather conditions, the system adapts the game to the environment and provides real-time weather updates to players. In a high-stakes competitive environment, the system utilizes high-performance servers and client devices to provide real-time analytics and feedback to players.

Novelty and Inventive Step

The new claims introduce the concept of adapting computer game tiles to specific, narrow market or operational environments, which is not addressed in the original patent. The inventive step lies in the tailored solutions provided for these environments, ensuring secure, reliable, and effective gameplay.

Alternative Embodiments and Variations

Other ways to implement the inventive concept include using cloud-based servers for secure data storage, integrating with existing disaster relief systems, or incorporating augmented reality features to enhance gameplay in extreme weather conditions.

Potential Commercial Applications and Market

The inventive concept has commercial potential in various industries, including gaming, education, disaster relief, and high-stakes competitive environments. The market for adaptive computer game tiles is expected to grow as the demand for specialized solutions increases.

CPC Classifications

SectionClassGroup
A A63 A63F13/69
A A63 A63F13/80

Field of Art

Computer game design and interactive digital entertainment systems, with expertise in game mechanics, user interface design, and interactive object manipulation

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or game designer with 3-5 years of experience in interactive game development, familiar with object-oriented programming, user interaction models, and adaptive game mechanics

Obviousness Rationale

A person of ordinary skill would recognize that the source patent's core game tile matching mechanism can be readily adapted to specialized environments by applying standard software engineering techniques. The PTD demonstrates predictable variations that extend the original game mechanic through contextual modifications and targeted use cases. These adaptations represent logical extensions of the base game design principles disclosed in the source patent.

Obvious Combinations & Variations

Source Patent Element
Method of displaying selectable objects with matchable ends in a computer game
PTD Variation
Adapting game tiles for high-security environments with encryption and secure data transmission
Obviousness Reasoning
Implementing security protocols is a known technique in software development, representing a predictable solution for protecting game data across different operational contexts
Source Patent Element
User interaction model for removing matching separable game elements
PTD Variation
Using game mechanics for training scenarios in disaster relief and emergency response
Obviousness Reasoning
Repurposing interactive game mechanics for training is a well-established approach in serious gaming, representing an obvious application of existing interaction paradigms
Source Patent Element
Dynamic display of selectable game objects
PTD Variation
Integrating real-time environmental data like weather updates into game display
Obviousness Reasoning
Incorporating contextual data streams is a standard software design pattern, representing a predictable enhancement to interactive game systems
Source Patent Element
Game object matching and removal mechanism
PTD Variation
Providing real-time analytics and performance feedback in competitive gaming environments
Obviousness Reasoning
Adding performance tracking and analytics is a known technique in interactive systems, representing a logical extension of existing game interaction models
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857882, a person having ordinary skill in the art would find the variations disclosed in this publication to represent obvious modifications to the base game interaction model. The systematic adaptation of core game mechanics to specialized environments demonstrates a predictable application of known software design principles, thereby rendering potential derivative claims obvious and non-patentable under standard obviousness analysis.

Original Patent Information

Patent NumberUS 11,857,882
TitleAltering computer game tiles having multiple matchable ends
Assignee(s)Superplay Ltd