Real-Time Gaming Assistance through Expert Matching and Personalized Help Sessions
Legal Citation
Summary of the Inventive Concept
This inventive concept introduces an advanced gaming assistance system that connects players with experts in real-time, providing personalized help sessions based on the player's current game context. This system improves gaming experience, increases player satisfaction, and reduces frustration.
Background and Problem Solved
The original patent, 'Connecting a player to a recorded help session in real-time during game play of a video game', addressed the issue of providing expert assistance in gaming applications. However, it had limitations in terms of expert matching, real-time assistance, and personalized help. The new inventive concept addresses these limitations by introducing a more efficient and effective system for providing real-time gaming assistance.
Detailed Description of the Inventive Concept
The inventive concept consists of a game state analyzer, a matching engine, and a communication module. The game state analyzer identifies the player's current game context, and the matching engine selects an expert with a matching game context. The communication module connects the player to a recorded help session of the expert, which is indexed by game context. Additionally, the system includes a player profiling module, a recommendation engine, and a clustering module to provide personalized help sessions and optimize expert matching.
Novelty and Inventive Step
The new inventive concept introduces the following novel features: (1) real-time expert matching based on game context, (2) personalized help sessions generated from recorded help sessions, and (3) a clustering module for optimizing expert assignment. These features are non-obvious and improve upon the original patent's limitations.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include using machine learning algorithms to improve expert matching, integrating the system with popular gaming platforms, or developing a mobile app for on-the-go gaming assistance.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in the gaming industry, particularly in the areas of online gaming, esports, and gaming education. The target market includes gaming platforms, game developers, and gamers seeking improved assistance and personalized help.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/86 |
| A | A63 | A63F13/30 |
| A | A63 | A63F13/35 |
| A | A63 | A63F13/79 |
| A | A63 | A63F13/85 |
| A | A63 | A63F13/87 |
| G | G06 | G06F16/433 |
| G | G06 | G06N3/08 |
| G | G10 | G10L15/26 |
| A | A63 | A63F13/497 |
| A | A63 | A63F13/67 |
| A | A63 | A63F2300/303 |
Section 103 Obviousness Analysis (PHOSITA)
Field of Art
Video game assistance technologies, interactive gaming platforms, and computer-implemented support systems, involving expertise in software engineering, game design, user interaction, and machine learning techniques
Person of Ordinary Skill (PHOSITA) Profile
A software engineer with expertise in game development, user experience design, and interactive assistance systems, familiar with machine learning techniques, data analysis, and real-time contextual matching algorithms
Obviousness Rationale
A person of ordinary skill would recognize that the PTD's proposed variations represent predictable extensions of the source patent's core gaming assistance framework. The additional features like clustering, personalized recommendation, and machine learning-enhanced matching are logical technological progressions that solve known limitations in expert assistance systems. These variations represent standard engineering approaches to improving contextual matching and user experience in interactive platforms.
Obvious Combinations & Variations
Original Patent Information
| Patent Number | US 11,857,883 |
|---|---|
| Title | Connecting a player to a recorded help session in real-time during game play of a video game |
| Assignee(s) | Sony Interactive Entertainment Inc. |