Real-time Expert Guidance Across Diverse Industries

Publication ID: 24-11857883_0002_PTD
Published: October 28, 2025
Category:New Applications & Use Cases

Legal Citation

pr1or.art Inc., “Real-time Expert Guidance Across Diverse Industries,” Published Technical Disclosure No. 24-11857883_0002_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857883_0002_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,883.

Summary of the Inventive Concept

This inventive concept extends the core technology of connecting players to recorded help sessions in real-time during gameplay to various new applications, including personalized wellness coaching, enhancing virtual event experiences, remote language learning, personalized career coaching, and virtual travel guidance.

Background and Problem Solved

The original patent addressed the issue of providing expert assistance to gamers during gameplay. However, the same technology can be applied to other industries where users require real-time guidance from experts. The present inventive concept solves the problem of limited access to expert guidance in diverse fields by leveraging the core technology to connect users with relevant recorded sessions.

Detailed Description of the Inventive Concept

The inventive concept involves connecting users to recorded expert sessions in real-time, tailored to their specific needs and contexts. In personalized wellness coaching, users are connected to recorded wellness sessions provided by expert trainers who have previously completed similar workouts. For virtual event experiences, attendees are connected to recorded sessions of experts who have previously attended the virtual event. In remote language learning, language learners are connected to recorded language lessons provided by native speakers who have previously taught the language. Similarly, job seekers are connected to recorded career coaching sessions provided by expert career coaches who have previously worked with similar job seekers, and travelers are connected to recorded travel guidance sessions provided by local guides who have previously traveled to the same destination.

Novelty and Inventive Step

The new claims introduce a significant inventive step by applying the core technology to entirely new industries and use cases, including wellness, virtual events, language learning, career coaching, and travel guidance. The novelty lies in the unexpected application of the technology to solve real-time guidance problems in diverse fields.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include integrating AI-powered chatbots to provide additional guidance, using machine learning algorithms to match users with the most relevant recorded sessions, or incorporating virtual and augmented reality features to enhance the user experience. Variations of the inventive concept could be applied to other industries, such as education, healthcare, or finance, where real-time expert guidance is valuable.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential across various industries, including wellness, events, language learning, career coaching, and travel. The market for real-time expert guidance is vast, with potential applications in both consumer and enterprise sectors. The technology could be licensed to companies operating in these industries, or developed into a standalone platform offering expert guidance services.

CPC Classifications

SectionClassGroup
A A63 A63F13/86
A A63 A63F13/30
A A63 A63F13/35
A A63 A63F13/79
A A63 A63F13/85
A A63 A63F13/87
G G06 G06F16/433
G G06 G06N3/08
G G10 G10L15/26
A A63 A63F13/497
A A63 A63F13/67
A A63 A63F2300/303

Original Patent Information

Patent NumberUS 11,857,883
TitleConnecting a player to a recorded help session in real-time during game play of a video game
Assignee(s)Sony Interactive Entertainment Inc.