Specialized Gaming Assistance Solutions for Niche Environments
Legal Citation
Summary of the Inventive Concept
This inventive concept adapts the original gaming assistance method for unique operational environments, such as high-security settings, disaster relief scenarios, extreme weather conditions, high-latency networks, and areas with limited internet connectivity.
Background and Problem Solved
The original patent disclosed a method for providing expert assistance in support of game play. However, it did not address the challenges of providing gaming assistance in specialized environments, such as high-security settings, disaster relief scenarios, and extreme weather conditions, where standard communication networks and infrastructure may not be available or reliable. This inventive concept solves the problem by providing tailored gaming assistance solutions for these niche environments.
Detailed Description of the Inventive Concept
The inventive concept comprises a range of specialized gaming assistance solutions, each designed to address the unique challenges of a specific operational environment. For high-security environments, the solution utilizes a secure communication network for connecting players to experts over a communication session, ensuring that gaming assistance is provided in a secure and isolated environment. For disaster relief scenarios, the solution identifies players in need of assistance in a disaster-stricken area and connects them to experts via a satellite-based communication network. For extreme weather conditions, the solution employs a weather-resistant gaming console and a weather-adaptive expert matching algorithm to select experts based on their experience in similar weather conditions. For high-latency networks, the solution incorporates a latency-compensating algorithm for synchronizing the gameplay of a player and an expert, and a predictive analytics engine for anticipating and mitigating latency-related issues. Finally, for areas with limited internet connectivity, the solution stores expert gameplay recordings on a local server, providing offline access to the recordings for players.
Novelty and Inventive Step
The new claims introduce novel and non-obvious adaptations of the original gaming assistance method for specialized environments, including high-security settings, disaster relief scenarios, extreme weather conditions, high-latency networks, and areas with limited internet connectivity. The inventive concept's tailored solutions for each environment provide a unique and innovative approach to gaming assistance.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include customized gaming assistance solutions for other niche environments, such as remote or isolated areas, areas with limited infrastructure, or areas with unique cultural or linguistic requirements. Variations of the inventive concept could also include the integration of additional features, such as AI-powered expert matching, real-time language translation, or personalized gaming assistance based on player preferences and behavior.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including gaming, education, and disaster relief. The specialized gaming assistance solutions could be marketed as premium services or bundled with gaming applications, offering a competitive advantage in the market. Additionally, the inventive concept could be licensed to organizations operating in niche environments, providing a new revenue stream.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/86 |
| A | A63 | A63F13/30 |
| A | A63 | A63F13/35 |
| A | A63 | A63F13/79 |
| A | A63 | A63F13/85 |
| A | A63 | A63F13/87 |
| G | G06 | G06F16/433 |
| G | G06 | G06N3/08 |
| G | G10 | G10L15/26 |
| A | A63 | A63F13/497 |
| A | A63 | A63F13/67 |
| A | A63 | A63F2300/303 |
Original Patent Information
| Patent Number | US 11,857,883 |
|---|---|
| Title | Connecting a player to a recorded help session in real-time during game play of a video game |
| Assignee(s) | Sony Interactive Entertainment Inc. |