Synergistic Gaming Assistance System
Legal Citation
Summary of the Inventive Concept
The disclosed inventive concept integrates AI, IoT, blockchain, and computer vision technologies to provide a more comprehensive and personalized gaming assistance system, enhancing the gaming experience for players of all skill levels.
Background and Problem Solved
The original patent addressed the limitation of providing expert assistance in gaming applications by connecting players to recorded help sessions in real-time. However, this approach had limitations in terms of scalability, accessibility, and personalization. The new inventive concept builds upon the original patent by incorporating synergistic combinations of emerging technologies to provide a more robust and adaptive gaming assistance system.
Detailed Description of the Inventive Concept
The disclosed system comprises a blockchain-based ledger for storing game state data and expert profiles, ensuring secure and trusted assistance. A machine learning module matches players with experts based on game context and player skill level. Natural language processing enables voice-based communication between players and experts, while IoT sensors track player biometrics to optimize the gaming experience. Additionally, a token-based rewards system incentivizes expert gamers, and a decentralized marketplace allows for trading tokens for in-game items or other rewards. AI-powered game analytics provide personalized game recommendations, and computer vision integration enables visually impaired players to receive audio-based assistance.
Novelty and Inventive Step
The new inventive concept introduces the synergistic combination of AI, IoT, blockchain, and computer vision technologies to provide a more comprehensive and personalized gaming assistance system. The integration of these technologies enables real-time expert assistance, personalized game recommendations, and enhanced accessibility, thereby overcoming the limitations of the original patent.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include integrating augmented reality or virtual reality technologies to provide immersive gaming experiences. Variations of the system could focus on specific genres of games, such as esports or puzzle games, to provide more tailored assistance.
Potential Commercial Applications and Market
The disclosed inventive concept has significant commercial potential in the gaming industry, particularly in the areas of esports, online gaming platforms, and game development. The system could be integrated into existing gaming platforms, or offered as a standalone service, providing a competitive edge for gaming companies and enhancing the overall gaming experience for players.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/86 |
| A | A63 | A63F13/30 |
| A | A63 | A63F13/35 |
| A | A63 | A63F13/79 |
| A | A63 | A63F13/85 |
| A | A63 | A63F13/87 |
| G | G06 | G06F16/433 |
| G | G06 | G06N3/08 |
| G | G10 | G10L15/26 |
| A | A63 | A63F13/497 |
| A | A63 | A63F13/67 |
| A | A63 | A63F2300/303 |
Original Patent Information
| Patent Number | US 11,857,883 |
|---|---|
| Title | Connecting a player to a recorded help session in real-time during game play of a video game |
| Assignee(s) | Sony Interactive Entertainment Inc. |