Adaptive Gaming Assistance for Specialized Environments

Publication ID: 24-11857883_0009_PTD
Published: October 28, 2025
Category:Specialized Variations & Niche Solutions

Legal Citation

pr1or.art Inc., “Adaptive Gaming Assistance for Specialized Environments,” Published Technical Disclosure No. 24-11857883_0009_PTD, Published October 28, 2025, available at https://archive.pr1or.art/24-11857883_0009_PTD
This technical disclosure describes improvements that would be readily apparent to a Person Having Ordinary Skill In The Art (PHOSITA) when considered in combination with the foundational architecture disclosed in U.S. Patent No. 11,857,883.

Summary of the Inventive Concept

This inventive concept adapts the original gaming assistance system to cater to specific, niche environments, such as high-security settings, disaster relief scenarios, extreme weather conditions, high-latency networks, and low-bandwidth networks. The system provides tailored expert assistance to gamers in these unique contexts, enhancing their gaming experience.

Background and Problem Solved

The original patent disclosed a method for connecting a player to a recorded help session in real-time during game play. However, this approach may not be suitable for specialized environments, where the need for expert assistance is critical, and the operating conditions are unique. The new inventive concept addresses these limitations by developing customized solutions for these niche markets.

Detailed Description of the Inventive Concept

The inventive concept comprises a system and method for providing gaming assistance in specialized environments. In high-security environments, the system utilizes a secure communication channel to connect players with experts who possess the necessary clearance and expertise. In disaster relief scenarios, the system collects game state data from multiple players and defines the current game context based on this data. For extreme weather conditions, the system employs weather-resistant communication devices to ensure uninterrupted assistance. In high-latency network environments, the system buffers game state data to enable seamless assistance, while in low-bandwidth network environments, the system utilizes bandwidth-optimized communication channels.

Novelty and Inventive Step

The new inventive concept introduces novel adaptations to the original gaming assistance system, specifically designed for unique operational environments. The inventive step lies in the customized solutions for each niche market, which address the limitations of the original patent and provide tailored expert assistance to gamers in these specialized contexts.

Alternative Embodiments and Variations

Alternative embodiments of the inventive concept could include implementing the system on various gaming platforms, such as console, PC, or mobile devices. Additionally, the system could be integrated with other gaming features, such as virtual reality or augmented reality, to provide a more immersive gaming experience. Variations of the system could also be developed for other specialized environments, such as gaming in space or underwater.

Potential Commercial Applications and Market

The inventive concept has significant commercial potential in various industries, including gaming, education, and disaster relief. The system could be marketed to gamers who require specialized assistance in unique environments, as well as to organizations that provide gaming services in these contexts. The potential market size is substantial, given the growing demand for gaming services and the increasing need for tailored expert assistance in specialized environments.

CPC Classifications

SectionClassGroup
A A63 A63F13/86
A A63 A63F13/30
A A63 A63F13/35
A A63 A63F13/79
A A63 A63F13/85
A A63 A63F13/87
G G06 G06F16/433
G G06 G06N3/08
G G10 G10L15/26
A A63 A63F13/497
A A63 A63F13/67
A A63 A63F2300/303

Field of Art

Video game assistance systems, interactive gaming technologies, network-based gaming support platforms, with expertise in game state data collection, context matching, and expert connection methodologies

Person of Ordinary Skill (PHOSITA) Profile

A software engineer or computer scientist with experience in multiplayer gaming systems, network communications, data analysis, and user assistance technologies, possessing knowledge of adaptive system design and contextual matching algorithms

Obviousness Rationale

A PHOSITA would recognize that the published technical disclosure represents predictable variations of the source patent's core gaming assistance framework by applying known adaptation techniques to specialized network and environmental contexts. The fundamental architecture of collecting game state data, defining game contexts, and connecting players with experts remains consistent across the variations. The modifications represent standard engineering approaches to extending a base technological system into alternative operational environments.

Obvious Combinations & Variations

Source Patent Element
Collecting game state data for multiple player game plays and defining game context through parameters
PTD Variation
Applying the same data collection methodology to disaster relief, high-latency, and low-bandwidth network scenarios
Obviousness Reasoning
Extending the data collection technique to different environments represents a predictable design variation using known technical approaches, with the core algorithmic structure remaining unchanged
Source Patent Element
Matching game contexts and connecting players with experts based on contextual similarity
PTD Variation
Selecting experts with specialized clearance or environmental expertise for high-security and extreme condition scenarios
Obviousness Reasoning
Modifying expert selection criteria based on specific environmental requirements is a straightforward design choice that a PHOSITA would find obvious when adapting the base system
Source Patent Element
Communication channel for connecting players with gaming experts
PTD Variation
Implementing secure, weather-resistant, and bandwidth-optimized communication channels for specialized environments
Obviousness Reasoning
Adapting communication infrastructure to meet specific environmental constraints represents a standard engineering optimization technique with predictable implementation strategies
Source Patent Element
Game state data filtering and context matching algorithms
PTD Variation
Buffering game state data in high-latency networks to maintain assistance continuity
Obviousness Reasoning
Implementing data buffering techniques to compensate for network limitations is a well-known solution in distributed computing systems that a PHOSITA would readily conceive
Source Patent Element
Expert assistance system for video game players
PTD Variation
Extending the assistance framework to alternative gaming platforms like VR, mobile, and specialized environment interfaces
Obviousness Reasoning
Translating a base technological system across different platforms and interface types represents a standard technological adaptation approach with predictable implementation strategies
35 U.S.C. § 103 Summary: Based on the teachings of US Patent 11857883 and the published technical disclosure, a person of ordinary skill in the art would find the claimed variations of gaming assistance systems in specialized environments to be obvious extensions of the prior art, rendering potential patent claims in these domains anticipated and non-patentable under standard obviousness analysis.

Original Patent Information

Patent NumberUS 11,857,883
TitleConnecting a player to a recorded help session in real-time during game play of a video game
Assignee(s)Sony Interactive Entertainment Inc.