Adaptive Gaming Assistance for Specialized Environments
Legal Citation
Summary of the Inventive Concept
This inventive concept adapts the original gaming assistance system to cater to specific, niche environments, such as high-security settings, disaster relief scenarios, extreme weather conditions, high-latency networks, and low-bandwidth networks. The system provides tailored expert assistance to gamers in these unique contexts, enhancing their gaming experience.
Background and Problem Solved
The original patent disclosed a method for connecting a player to a recorded help session in real-time during game play. However, this approach may not be suitable for specialized environments, where the need for expert assistance is critical, and the operating conditions are unique. The new inventive concept addresses these limitations by developing customized solutions for these niche markets.
Detailed Description of the Inventive Concept
The inventive concept comprises a system and method for providing gaming assistance in specialized environments. In high-security environments, the system utilizes a secure communication channel to connect players with experts who possess the necessary clearance and expertise. In disaster relief scenarios, the system collects game state data from multiple players and defines the current game context based on this data. For extreme weather conditions, the system employs weather-resistant communication devices to ensure uninterrupted assistance. In high-latency network environments, the system buffers game state data to enable seamless assistance, while in low-bandwidth network environments, the system utilizes bandwidth-optimized communication channels.
Novelty and Inventive Step
The new inventive concept introduces novel adaptations to the original gaming assistance system, specifically designed for unique operational environments. The inventive step lies in the customized solutions for each niche market, which address the limitations of the original patent and provide tailored expert assistance to gamers in these specialized contexts.
Alternative Embodiments and Variations
Alternative embodiments of the inventive concept could include implementing the system on various gaming platforms, such as console, PC, or mobile devices. Additionally, the system could be integrated with other gaming features, such as virtual reality or augmented reality, to provide a more immersive gaming experience. Variations of the system could also be developed for other specialized environments, such as gaming in space or underwater.
Potential Commercial Applications and Market
The inventive concept has significant commercial potential in various industries, including gaming, education, and disaster relief. The system could be marketed to gamers who require specialized assistance in unique environments, as well as to organizations that provide gaming services in these contexts. The potential market size is substantial, given the growing demand for gaming services and the increasing need for tailored expert assistance in specialized environments.
CPC Classifications
| Section | Class | Group |
|---|---|---|
| A | A63 | A63F13/86 |
| A | A63 | A63F13/30 |
| A | A63 | A63F13/35 |
| A | A63 | A63F13/79 |
| A | A63 | A63F13/85 |
| A | A63 | A63F13/87 |
| G | G06 | G06F16/433 |
| G | G06 | G06N3/08 |
| G | G10 | G10L15/26 |
| A | A63 | A63F13/497 |
| A | A63 | A63F13/67 |
| A | A63 | A63F2300/303 |
Original Patent Information
| Patent Number | US 11,857,883 |
|---|---|
| Title | Connecting a player to a recorded help session in real-time during game play of a video game |
| Assignee(s) | Sony Interactive Entertainment Inc. |